Course Overview

Kinematics is the branch of physics that describes motion without considering the forces that cause it. In this course, students will learn how physicists measure, describe, analyze, and predict motion using mathematical models, graphs, and equations. Beginning with the basic concepts of distance, displacement, speed, and velocity, students will progress through acceleration, motion graphs, equations of motion, and two-dimensional motion. By the end of the course, students will be able to analyze a wide variety of real-world motion scenarios and solve problems using the tools of kinematics.


Unit 1: Describing Motion

Learn the fundamental concepts used to describe how objects move.

1.1 What Is Motion?

  • Reference points
  • Frames of reference
  • Relative motion

1.2 Distance and Displacement

  • Scalars and vectors
  • Path length
  • Straight-line displacement

1.3 Speed

  • Average speed
  • Instantaneous speed
  • Speed calculations

1.4 Velocity

  • Magnitude and direction
  • Positive and negative velocity
  • Velocity vs speed

1.5 Motion in Everyday Life

  • Relative motion examples
  • Transportation and sports
  • Motion in different reference frames

Unit 2: Acceleration

Explore how motion changes over time.

2.1 What Is Acceleration?

2.2 Calculating Acceleration

2.3 Acceleration Graphs

2.4 Deceleration

2.5 Acceleration in the Real World

  • Vehicles
  • Sports performance
  • Free-fall motion

Unit 3: Motion Graphs

Use graphical methods to analyze and interpret motion.

3.1 Distance-Time Graphs

  • Slope and speed
  • Constant speed motion
  • Stationary objects

3.2 Velocity-Time Graphs

  • Reading velocity graphs
  • Positive and negative motion
  • Acceleration and deceleration

3.3 Area Under a Graph

  • Displacement from velocity-time graphs
  • Graphical calculations

3.4 Comparing Multiple Motions

  • Multiple objects on graphs
  • Overtaking and meeting points

3.5 Graphical Problem Solving

  • Complex motion analysis
  • Mixed graph interpretation

Unit 4: Equations of Motion

Apply mathematical models to predict motion.

4.1 Constant Velocity Equations

  • Uniform motion calculations
  • Rearranging equations

4.2 Uniformly Accelerated Motion

  • Introduction to SUVAT variables
  • Constant acceleration situations

4.3 Solving Kinematics Problems

  • Multi-step calculations
  • Problem-solving strategies

4.4 Choosing the Correct Equation

  • Identifying known and unknown variables
  • Efficient solution methods

4.5 Real-World Applications

  • Vehicle motion
  • Transportation systems
  • Sports and engineering examples

Unit 5: Two-Dimensional Motion

Extend kinematics into motion involving multiple directions.

5.1 Vectors in Motion

  • Vector quantities
  • Components of vectors
  • Vector representation

5.2 Projectile Motion

  • Horizontal and vertical motion
  • Independence of motion components

5.3 Free Fall

5.4 Analyzing Projectile Paths

  • Time of flight
  • Maximum height
  • Range calculations

5.5 Kinematics in Sports and Engineering

  • Ballistics
  • Athletics
  • Engineering applications of projectile motion

Course Summary

By the end of this course, students will be able to describe motion using appropriate physical quantities, interpret and construct motion graphs, calculate velocity and acceleration, apply equations of motion to solve problems, and analyze two-dimensional motion using vectors and projectile models. These skills form the foundation for future studies in mechanics, engineering, astronomy, and many other areas of physics.

Last modified: Thursday, 4 June 2026, 4:51 AM