Momentum and Collisions

Site: Young Education
Cursus: Forces
Boek: Momentum and Collisions
Afgedrukt door: ゲストユーザ
Datum: vrijdag, 25 september 2026, 02:37

1. Momentum

Learning Outcomes
  • I can define momentum as a vector quantity.
  • I can calculate momentum.
  • I can compare momentum and velocity.
  • I can explain factors affecting momentum.
  • I can analyze momentum in physical situations.

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What Is Momentum?

A moving object has a quantity called momentum.

Momentum describes the motion of an object by combining two important properties:

  • its mass
  • its velocity

An object with a large mass can have a large momentum.

An object moving at a high velocity can also have a large momentum.

Momentum is represented by the symbol:

p

The relationship between momentum, mass, and velocity is:

p = mv

In equation form:

p = mv

where:

  • p = momentum
  • m = mass
  • v = velocity

Units of Momentum

Mass is measured in:

kilograms (kg)

Velocity is measured in:

metres per second (m/s)

Therefore:

momentum = kg × m/s

The SI unit of momentum is:

kg·m/s

For example:

p = 30 kg·m/s

Because momentum is a vector, its direction should also be stated when appropriate:

p = 30 kg·m/s east


Momentum Is a Vector

Momentum is a vector quantity.

This means it has:

  • magnitude
  • direction
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The direction of an object's momentum is always the same as the direction of its velocity.

If a car travels east:

velocity → east

therefore:

momentum → east

If the car reverses direction:

velocity → west

therefore:

momentum → west

This directional property becomes extremely important when analyzing collisions and conservation of momentum.


Calculating Momentum

The basic momentum equation is:

p = mv

Suppose a 5.0 kg object moves at 4.0 m/s.

p = mv

p = 5.0 × 4.0

p = 20 kg·m/s

If the object moves east:

p = 20 kg·m/s east


Worked Example 1: A Moving Ball

A 0.50 kg ball travels to the right at 12 m/s.

Calculate its momentum.

p = mv

p = 0.50 × 12

p = 6.0 kg·m/s

Therefore:

Momentum = 6.0 kg·m/s to the right

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Worked Example 2: A Moving Car

A 1200 kg car travels at 20 m/s.

Calculate its momentum.

p = mv

p = 1200 × 20

p = 24,000 kg·m/s

The car has much greater momentum than the ball in the previous example because its mass is much larger.


What Factors Affect Momentum?

From:

p = mv

we can see that momentum depends on two factors:

1. Mass

2. Velocity

Increasing either one increases the magnitude of momentum.

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For example:

A massive truck moving slowly may have more momentum than a small car moving quickly.

A lightweight object moving extremely fast may also have significant momentum.

Both mass and velocity must be considered.


Effect of Mass on Momentum

Suppose two objects move at the same velocity.

Object A:

m = 2 kg

v = 5 m/s

p = 2 × 5

p = 10 kg·m/s

Object B:

m = 6 kg

v = 5 m/s

p = 6 × 5

p = 30 kg·m/s

The second object has three times the mass and therefore three times the momentum.

If velocity remains constant:

momentum is directly proportional to mass


Effect of Velocity on Momentum

Now suppose two identical objects move at different velocities.

Object A:

m = 4 kg

v = 3 m/s

p = 12 kg·m/s

Object B:

m = 4 kg

v = 9 m/s

p = 36 kg·m/s

The second object moves three times faster and has three times the momentum.

If mass remains constant:

momentum is directly proportional to velocity

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Doubling Mass or Velocity

Because:

p = mv

if mass doubles while velocity remains constant:

momentum doubles

If velocity doubles while mass remains constant:

momentum doubles

If both mass and velocity double:

momentum becomes four times larger

For example:

Original:

p = mv

Double both:

pnew = (2m)(2v)

pnew = 4mv

Therefore:

pnew = 4p


Momentum vs Velocity

Momentum and velocity are related, but they are not the same quantity.

Momentum Velocity
Symbol p Symbol v
Depends on mass and velocity Does not depend on mass
Unit kg·m/s Unit m/s
Vector quantity Vector quantity
p = mv v = displacement/time

Two objects can have the same velocity but different momenta if their masses are different.

Two objects can also have the same momentum but different velocities if their masses are different.


Same Velocity, Different Momentum

Consider a car and a truck traveling side by side at 20 m/s.

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Car:

m = 1000 kg

v = 20 m/s

p = 20,000 kg·m/s

Truck:

m = 8000 kg

v = 20 m/s

p = 160,000 kg·m/s

Both vehicles have the same velocity.

However, the truck has much greater momentum because it has much greater mass.


Same Momentum, Different Velocities

Suppose two objects both have momentum:

p = 100 kg·m/s

Object A has a mass of 10 kg.

Using:

v = p/m

v = 100 / 10

v = 10 m/s

Object B has a mass of 2 kg.

v = 100 / 2

v = 50 m/s

The lighter object must travel much faster to have the same momentum.


Rearranging the Momentum Equation

Starting with:

p = mv

To calculate mass:

m = p/v

To calculate velocity:

v = p/m

These forms allow us to solve a variety of momentum problems.


Worked Example 3: Finding Velocity

An object has:

momentum = 150 kg·m/s

mass = 30 kg

Calculate its velocity.

Use:

v = p/m

v = 150 / 30

v = 5.0 m/s

If the momentum is east:

velocity = 5.0 m/s east


Worked Example 4: Finding Mass

A moving object has momentum of 240 kg·m/s and velocity of 12 m/s.

Calculate its mass.

Use:

m = p/v

m = 240 / 12

m = 20 kg


Stationary Objects

A stationary object has:

v = 0

Therefore:

p = mv

p = m(0)

p = 0

So any stationary object has zero momentum, regardless of its mass.

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A parked truck may have a huge mass, but if it is not moving:

p = 0


Direction and Positive/Negative Momentum

Because momentum is a vector, we can use positive and negative signs to represent direction.

Suppose:

Right = positive

Left = negative

A 2 kg object moving right at 5 m/s has:

p = 2(+5)

p = +10 kg·m/s

A 2 kg object moving left at 5 m/s has:

p = 2(−5)

p = −10 kg·m/s

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The negative sign does not mean the object has "less" momentum.

It indicates that the momentum points in the negative direction.


Total Momentum of More Than One Object

When several objects are part of a system, their momenta can be added.

Because momentum is a vector, direction must be included.

Suppose:

Object A:

pA = +20 kg·m/s

Object B:

pB = −12 kg·m/s

Total momentum:

ptotal = pA + pB

ptotal = 20 − 12

ptotal = +8 kg·m/s

The system has a net momentum of:

8 kg·m/s to the right


Worked Example 5: Objects Moving in Opposite Directions

A 4 kg cart moves right at 6 m/s.

A 3 kg cart moves left at 5 m/s.

Take right as positive.

Cart 1:

p₁ = 4(+6)

p₁ = +24 kg·m/s

Cart 2:

p₂ = 3(−5)

p₂ = −15 kg·m/s

Total:

ptotal = 24 − 15

ptotal = +9 kg·m/s

Therefore:

Total momentum = 9 kg·m/s to the right


Zero Total Momentum

A system can have moving objects but still have zero total momentum.

Suppose two identical objects move at equal speeds in opposite directions.

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Object A:

p = +20 kg·m/s

Object B:

p = −20 kg·m/s

Total:

ptotal = +20 − 20

ptotal = 0

The objects individually have momentum, but the momentum of the entire system is zero.


Momentum and Newton's Laws

Momentum is closely connected to Newton's Laws.

A force can change an object's momentum.

If a force:

  • speeds an object up
  • slows an object down
  • changes its direction

then its momentum changes.

This idea leads to an important relationship:

Force is related to the rate at which momentum changes.

For constant mass:

F = ma

and since:

p = mv

a change in velocity produces a change in momentum.

This connection becomes especially important when studying impulse.


Momentum and Stopping Objects

An object with large momentum generally requires a larger force, a longer time, or a longer distance to stop than a similar object with less momentum.

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For example, a loaded truck traveling at highway speed has enormous momentum.

Stopping it requires a large change in momentum.

This is one reason heavy vehicles require greater stopping distances than smaller vehicles under comparable conditions.


Momentum in Sports

Momentum plays an important role in many sports.

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Examples include:

  • a football player making a tackle
  • a soccer player kicking a ball
  • a hockey player colliding with another player
  • a baseball being struck by a bat
  • a tennis ball changing direction after hitting a racket

Mass and velocity determine the momentum of the moving athlete or object.

Changing that momentum requires an interaction involving force.


Momentum in Vehicle Collisions

Momentum is especially important when analyzing collisions.

https://images.openai.com/static-rsc-4/C4AbzZAgQuro7HWdXauFRBZwOZ78E2XA0ElPW90OSeeAs5uP2zMciUkuvGY-ap-j0hNrbNBa3-e5TO5C45uveMRHN2gL66M1ydjE6y6mvUbIcvYSa022vAG99egYeTJSA_62Chck8rUBYgGz3Du8t1e6SSoHJlw6BCuumyD4S7bfWwCgCWoFpsDxn1pP-zKL?purpose=fullsize
 
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5

Before a collision, each vehicle has momentum determined by its mass and velocity.

During the collision, the vehicles exert forces on each other and their individual momenta change.

However, under suitable conditions, the total momentum of the system remains constant.

This principle is called conservation of momentum and is one of the most important ideas in collision physics.


Momentum in Space

Momentum is also important in spacecraft motion.

https://images.openai.com/static-rsc-4/L_2JbiLVCm8s6-K-x-h_rJufCD6_ZAvfH3LPgsvgjtVW2nPyedhMz483OFNu7j4moamnGvIvTbIS1s-nB-v_6UIUY2xlnBHs6o2PuQW1OwP6lSYNwjZqbIK6WxrbRXcch6DGyo4jly9RP1fcKwVqcqznWjrzBG72NS5U1LCNrl_DO-QX74UTMam0PaBA2L6M?purpose=fullsize
 
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4

A rocket expels exhaust gases backward at high velocity.

The gases carry momentum backward.

The rocket gains momentum in the opposite direction.

This is closely connected to both:

  • Newton's Third Law
  • conservation of momentum

Momentum therefore helps explain how rockets can accelerate even in the vacuum of space.


Momentum and Large Objects

Large objects do not necessarily have large momentum.

Mass alone is not enough.

For example:

A 20,000 kg truck parked at the side of a road:

v = 0

so:

p = 0

A 0.15 kg baseball traveling at 40 m/s:

p = 0.15 × 40

p = 6 kg·m/s

The baseball has momentum while the much more massive stationary truck does not.


Momentum and Fast Objects

Likewise, high speed alone does not tell us the momentum.

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5

A very small object can travel extremely quickly while still having less momentum than a much larger, slower-moving object.

To compare momentum properly, always consider:

both mass and velocity


Graphing Momentum and Velocity

For an object of constant mass:

p = mv

Therefore, momentum is directly proportional to velocity.

A graph of momentum against velocity is a straight line passing through the origin.

The gradient represents the object's mass:

gradient = Δp / Δv = m

https://images.openai.com/static-rsc-4/yiWC9o9jPp1XZ1GW4eriIipWeqlxEKBVr1k3uJS200VpPL5PP8OvHZefZOuVOHRu00wevEQzrUKFI-w5k79IfdgPU40WsBIQAtLloT88jI0_N0pow7a77_iaEDflxFbhiEX76-k7YLTkDL17kXnLY4GhblLrbpUSuDU9i-rhGDVFtbOL4xEYp5B7QDJLxG-g?purpose=fullsize
 
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A steeper graph represents a larger mass.

This gives another way to compare the momentum of objects.


Did You Know?

A large ship moving relatively slowly can have an enormous momentum because of its huge mass.

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5

This is one reason large ships cannot stop or change direction quickly.

Even at moderate speeds, their enormous mass gives them very large momentum.

Ships must therefore begin slowing or turning well before reaching an obstacle or destination.


Common Mistakes

Mistake 1: Confusing momentum with velocity

Velocity describes how quickly and in what direction an object moves.

Momentum depends on both mass and velocity.

Mistake 2: Forgetting direction

Momentum is a vector quantity.

Direction must be included when combining momenta.

Mistake 3: Using speed instead of signed velocity

For simple one-dimensional problems, opposite directions should usually be represented using positive and negative velocities.

Mistake 4: Using grams instead of kilograms

Mass should normally be converted to kilograms before calculating momentum.

Mistake 5: Using km/h instead of m/s

SI momentum calculations normally use velocity in m/s.

Mistake 6: Thinking a massive stationary object has momentum

If:

v = 0

then:

p = 0

regardless of mass.


A Strategy for Solving Momentum Problems

  1. Identify the object's mass.
  2. Convert mass to kilograms if necessary.
  3. Identify its velocity.
  4. Convert velocity to m/s if necessary.
  5. Choose a positive direction if more than one direction is involved.
  6. Use:

p = mv

  1. Include the correct unit:

kg·m/s

  1. Include direction when required.
  2. For several objects, calculate each momentum separately.
  3. Add the momenta using their positive and negative signs.

Always check whether the magnitude and direction of the final answer make physical sense.


Key Terms

Momentum: A vector quantity equal to mass multiplied by velocity.

Mass: A measure of an object's inertia, measured in kilograms.

Velocity: Speed in a particular direction.

Vector: A quantity with both magnitude and direction.

Magnitude: The size of a quantity.

Total momentum: The vector sum of the momenta of all objects in a system.

System: A group of objects considered together when analyzing a physical situation.


Key Equations

Momentum:

p = mv

Mass:

m = p/v

Velocity:

v = p/m

Total momentum:

ptotal = p₁ + p₂ + p₃ + ...

For one-dimensional motion, use positive and negative signs to represent opposite directions.


Key Takeaways

  • Momentum describes the motion of an object using both mass and velocity.
  • Momentum is calculated using p = mv.
  • The SI unit of momentum is kg·m/s.
  • Momentum is a vector quantity, so it has both magnitude and direction.
  • Momentum always points in the same direction as velocity.
  • Increasing mass increases momentum when velocity remains constant.
  • Increasing velocity increases momentum when mass remains constant.
  • A stationary object has zero momentum.
  • Two objects can have the same velocity but different momenta.
  • Two objects can have the same momentum but different velocities.
  • Opposite directions can be represented using positive and negative momentum.
  • A system can have zero total momentum even when individual objects are moving.
  • Forces change momentum by changing an object's velocity.
  • Momentum is important in sports, vehicle safety, collisions, rockets, transportation, and many other physical situations.
  • Understanding momentum provides the foundation for studying impulse and conservation of momentum.

2. Impulse

Learning outcomes
  • I can define impulse.
  • I can relate impulse to momentum change.
  • I can calculate impulse.
  • I can interpret force-time graphs.
  • I can explain applications of impulse in safety systems.

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6

What Is Impulse?

When a force acts on an object for a period of time, the object's momentum can change.

The quantity that describes the combined effect of the force and the time for which it acts is called impulse.

Impulse is represented by the symbol:

J

For a constant force:

J = FΔt

where:

  • J = impulse
  • F = force
  • Δt = time interval

A large force acting for a short time can produce the same impulse as a smaller force acting for a longer time.

This simple idea has major applications in collisions, sports, vehicle safety, protective equipment, and engineering.


Units of Impulse

Force is measured in:

newtons (N)

Time is measured in:

seconds (s)

Therefore, impulse is measured in:

newton-seconds (N·s)

So:

Impulse unit = N·s

For example:

J = 50 N·s

However, impulse can also be expressed in:

kg·m/s

This is because impulse is equal to a change in momentum.


Impulse and Momentum

The most important relationship is the impulse-momentum theorem:

Impulse = change in momentum

Therefore:

J = Δp

Since:

p = mv

then:

J = mvf − mvi

For an object of constant mass:

J = m(vf − vi)

Combining this with:

J = FΔt

gives:

FΔt = Δp

or:

FΔt = m(vf − vi)

https://images.openai.com/static-rsc-4/DZaJxc67nbx0JHTD64FxIKWrOjvnDXmeSDPESMxyVU0lYsp7MahprDBA2iacJUijrSNdyzyFqKvI9X5IZoTG7DvX55NqtlsAN1OI1-UTp-zW9_ebgpmrE-_uE9nQj83DvTNy_VTCWPzu6uVslGPYGPSi_539erVd8qOoMBkT-Pg0DHiklH2eVbj6uyNZyQ7K?purpose=fullsize
 
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6

This means that applying an impulse to an object changes its momentum.


Why Does Impulse Change Momentum?

Newton's Second Law can be written in terms of momentum:

F = Δp / Δt

Rearrange:

FΔt = Δp

But:

FΔt = J

Therefore:

J = Δp

Impulse is not a completely separate idea from force and momentum. It describes how a force acting over time changes an object's momentum.


Impulse Is a Vector

Impulse is a vector quantity because momentum is a vector.

Therefore, impulse has:

  • magnitude
  • direction

The direction of the impulse is the same as the direction of the net force causing the momentum change.

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5

For one-dimensional problems, we can represent opposite directions using positive and negative signs.

For example:

Right = positive

Left = negative

A negative impulse therefore represents an impulse directed to the left.


Calculating Impulse from Force and Time

For a constant force:

J = FΔt

Suppose a force of 40 N acts for 3.0 s.

J = 40 × 3.0

J = 120 N·s

The object receives an impulse of:

120 N·s

in the direction of the force.


Worked Example 1: Pushing a Cart

A student pushes a cart with a constant net force of 25 N for 4.0 s.

Calculate the impulse.

Use:

J = FΔt

J = 25 × 4.0

J = 100 N·s

Therefore:

Impulse = 100 N·s

The cart's momentum changes by:

100 kg·m/s

in the direction of the net force.


Calculating Impulse from Momentum Change

Impulse can also be calculated using:

J = Δp

or:

J = pf − pi

Suppose an object's momentum changes from:

20 kg·m/s

to:

70 kg·m/s

Then:

J = 70 − 20

J = 50 kg·m/s

Since:

1 N·s = 1 kg·m/s

we can also write:

J = 50 N·s


Worked Example 2: Accelerating a Ball

A 2.0 kg ball increases its velocity from 3.0 m/s to 8.0 m/s in the same direction.

Calculate the impulse.

Initial momentum:

pi = mvi

pi = 2.0 × 3.0

pi = 6.0 kg·m/s

Final momentum:

pf = mvf

pf = 2.0 × 8.0

pf = 16 kg·m/s

Therefore:

J = pf − pi

J = 16 − 6

J = 10 N·s


Impulse Can Change Speed

If impulse acts in the same direction as an object's motion, its momentum can increase.

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5

For an object of constant mass, an increase in momentum means an increase in velocity.

For example, when a football player kicks a stationary ball:

  • the foot exerts a force
  • the force acts for a short time
  • the ball receives an impulse
  • the ball's momentum increases
  • the ball accelerates away

Impulse Can Reduce Speed

Impulse can also act opposite to an object's motion.

Suppose a moving object has momentum to the right.

If a force acts toward the left, the object receives a leftward impulse.

Its rightward momentum decreases.

This occurs when:

  • brakes slow a vehicle
  • a goalkeeper catches a ball
  • friction slows an object
  • a collision brings an object to rest
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5

Impulse Can Reverse Direction

A particularly large momentum change occurs when an object reverses direction.

Suppose:

m = 0.50 kg

Initial velocity:

vi = +10 m/s

Final velocity:

vf = −10 m/s

Initial momentum:

pi = 0.50(+10)

pi = +5 kg·m/s

Final momentum:

pf = 0.50(−10)

pf = −5 kg·m/s

Therefore:

Δp = pf − pi

Δp = −5 − (+5)

Δp = −10 kg·m/s

So:

J = −10 N·s

The impulse has magnitude:

10 N·s

and acts in the negative direction.


Worked Example 3: A Bouncing Ball

A 0.20 kg ball travels toward a wall at 15 m/s and rebounds in the opposite direction at 10 m/s.

Take motion toward the wall as positive.

Initial velocity:

vi = +15 m/s

Final velocity:

vf = −10 m/s

Use:

J = m(vf − vi)

J = 0.20(−10 − 15)

J = 0.20(−25)

J = −5.0 N·s

The negative sign shows that the impulse acts away from the wall.

https://images.openai.com/static-rsc-4/KVgm8EDvPAUKaTC8xHqJ9nURH-lw8rV6X1XjDqbgtMoeXFmmUWlj2URZlxfdGdFQFqfRPRYYeiSWPZMzlqI7gI88PNm46wnHEcR2OdGRWUzh7t93kD_E7fCePE1LKL4_MhTcv_JIWg2hVHE9cKfzkvTYE0c1xywPgGQukRAJjfX72V2r-iv7rc3IzYxMQXYB?purpose=fullsize
 
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5

Notice that the velocity change is:

−25 m/s

not 5 m/s.

Direction matters.


Average Force

Collision forces often change rapidly.

Instead of using one constant force, we can sometimes work with the average force.

The impulse relationship becomes:

J = FavgΔt

Therefore:

Favg = J / Δt

Since:

J = Δp

we can also write:

Favg = Δp / Δt

This relationship is extremely important in safety systems.


Worked Example 4: Average Force

A 0.15 kg baseball changes velocity from 40 m/s to 0 m/s in 0.010 s.

Calculate the magnitude of the average force.

Momentum change magnitude:

|Δp| = m|vf − vi|

|Δp| = 0.15 × 40

|Δp| = 6.0 kg·m/s

Now:

Favg = |Δp| / Δt

Favg = 6.0 / 0.010

Favg = 600 N

A very short stopping time can therefore produce a very large force.


Force-Time Graphs

Impulse can also be determined from a force-time graph.

https://images.openai.com/static-rsc-4/JI6nhYyGHc6bu_iVuiYiq-nue1LJTpLu3ztCAimAtep8b-7Dc3aYnB0z2NoOiZ19h3QArP4Ypwe_ESEMPVGczlvOwe_nze4hXS-T2ngE8X6K-q-93CQTFTcOqiFxLorG4wv50Felgknwe-q4GJiOpMCV6r4A3i7hNtvl5In1biQ5lp5TejglDfznNY7T-ios?purpose=fullsize
 
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5

A force-time graph has:

Force on the vertical axis

and:

Time on the horizontal axis

The impulse is equal to the area under the force-time graph.

Therefore:

Impulse = area under F-t graph

This works because:

area = force × time

and:

J = FΔt


Rectangular Force-Time Graph

Suppose a constant force of 50 N acts for 4.0 s.

The force-time graph forms a rectangle.

Area:

A = base × height

A = 4.0 × 50

A = 200 N·s

Therefore:

J = 200 N·s

The object's momentum changes by:

200 kg·m/s


Worked Example 5: Force-Time Graph

A force-time graph shows a constant force of 80 N acting from 0 s to 3.0 s.

Impulse:

J = area

J = base × height

J = 3.0 × 80

J = 240 N·s

Therefore:

Δp = 240 kg·m/s


Triangular Force-Time Graphs

Collision forces often rise to a maximum and then fall again.

The force-time graph may be approximated as a triangle.

https://images.openai.com/static-rsc-4/ri2jZL8zohmX0k4bHVVlU_mjp0mvPvkOegFj1h9WwSBhH1D79rrHtrP2-yqXQXT6F2EcK8yMWyNbkPSdSsqPKYb3JVhkITmm8x-2_yFXJWnQ6FL3KlePzUqFnOLYyVgIJl7erHdSv7yfLbcum8fZDxjt1ZSgky8NEwIcW_k0LzxJDiO-DGAh6zielfjrau_n?purpose=fullsize
 
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5

For a triangle:

Area = ½ × base × height

Therefore:

J = ½ × Δt × Fmax

For example, suppose a collision force rises to 1000 N and returns to zero over 0.20 s.

J = ½ × 0.20 × 1000

J = 100 N·s


Worked Example 6: Triangular Collision Force

During a collision, force increases from zero to 6000 N and then decreases back to zero over a total time of 0.10 s.

Approximate the graph as a triangle.

Impulse:

J = ½ × base × height

J = ½ × 0.10 × 6000

J = 300 N·s

Therefore:

Change in momentum = 300 kg·m/s


Irregular Force-Time Graphs

Real collisions rarely produce perfect rectangles or triangles.

https://images.openai.com/static-rsc-4/2GLxm2WrKW3N7Zrbs8eyOcguExsIDWnJP1l15gplyBNjx5AdN_Z4OjLYo_nEoEDR7IsHEaSZw2jhJUYq5yaFCwKT83B8Md_PpljX8591xTDLtqhA36qjP-7Wbocz0Hw94O6uyisiKjVMkRXy61zzFS-qoJeddTbgokRUH8-Xp9jfUxxt4DSAuc6YlGjPIcPb?purpose=fullsize
 
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5

For an irregular graph, impulse is still:

the total area under the curve

The area may be estimated by:

  • dividing the graph into rectangles
  • dividing it into triangles
  • using trapezoids
  • using numerical or digital methods

The basic idea remains unchanged:

Area under F-t graph = impulse = change in momentum


Positive and Negative Areas

A force-time graph can include forces in opposite directions.

If positive force is plotted above the time axis and negative force below it:

  • area above the axis gives positive impulse
  • area below the axis gives negative impulse

The net impulse is the signed total area.

For example:

Positive area = +80 N·s

Negative area = −30 N·s

Net impulse:

Jnet = +50 N·s


Same Impulse, Different Forces

Consider two ways of stopping the same moving object.

Situation A:

Large force × short time

Situation B:

Smaller force × longer time

Both can produce the same momentum change.

https://images.openai.com/static-rsc-4/IGyGmmZcb0KyYxv4aHsb0eblK7ixjTyqRjI7NsEHYyu6ya-Ro9o_wI4oXs27xqo_OxIzg2KqWG0kAPtqIsrkFQknxKOpMHmzlnqZae37GYX_XP0br3Dh8MDiWd9yWssywHEkNDfkQJG8rT_0h-k1pviJDuNwUQg1eGfzLmq0XFWtqlZVJMNpFrX3r6FOYga3?purpose=fullsize
 
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4

For the same impulse:

FΔt = constant

Therefore, increasing the stopping time decreases the average force.

This principle is one of the most important applications of impulse in safety engineering.


Why Increasing Collision Time Reduces Force

Suppose a passenger's momentum must change from:

600 kg·m/s

to:

0 kg·m/s

The required impulse magnitude is:

600 N·s

If the passenger stops in:

0.10 s

then:

Favg = 600 / 0.10

Favg = 6000 N

If the stopping time increases to:

0.30 s

then:

Favg = 600 / 0.30

Favg = 2000 N

The same momentum change occurs, but the average force is much smaller.

This is the principle behind many safety systems.


Seat Belts and Impulse

Seat belts increase the time over which a passenger's momentum changes during a collision.

https://images.openai.com/static-rsc-4/IGyGmmZcb0KyYxv4aHsb0eblK7ixjTyqRjI7NsEHYyu6ya-Ro9o_wI4oXs27xqo_OxIzg2KqWG0kAPtqIsrkFQknxKOpMHmzlnqZae37GYX_XP0br3Dh8MDiWd9yWssywHEkNDfkQJG8rT_0h-k1pviJDuNwUQg1eGfzLmq0XFWtqlZVJMNpFrX3r6FOYga3?purpose=fullsize
 
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5

During a crash, the passenger must go from moving with the vehicle to approximately zero velocity.

The momentum change cannot simply be avoided.

However, the stopping time can be increased.

Because:

Favg = Δp / Δt

a longer stopping time produces a smaller average force.

Seat belts also distribute forces over stronger parts of the body.


Airbags and Impulse

Airbags work using the same basic principle.

https://images.openai.com/static-rsc-4/Bcx8Ml28GN7xHLONgR7fFbewGIa4Do_leoUFA9eNisIwEbB-Gs6VJ8wqRZg7eRNrQSeLqd_UKqhi1A8fktKWWf3y6TnHlZHAet-L4rE0Q4D1COs0JDqiePYyniafTyV4f8qnEZWc3K1m8oH7JgPI_eKOYFR5hj2s5l_rVZ6u8es3t1Y4QlJ0-4KzhZBnxTnq?purpose=fullsize
 
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5

During a collision, an airbag:

  • cushions the passenger
  • increases stopping time
  • reduces average force
  • spreads the force over a larger area
  • helps prevent contact with hard surfaces

The passenger still experiences approximately the same overall change in momentum, but the force is reduced by increasing the time over which the change occurs.


Crumple Zones

Modern vehicles are designed with crumple zones.

https://images.openai.com/static-rsc-4/sJ1L4fnfu7JhzTf3D5VfDIJbfFfqq-2lh7lbxdAwRLX3PkYBoHDhM7FeNwDXRwxkNFb4VMqBJ9UpJ46nDsFG8jEC3lLfyAIv7KtqugpEL0nz2tH3OfyXeDAAHDuv2g0dBLZWfCtHDGFnZgsDGhqafRqsfuJuoqJG0054r5_cFSZZmPePhYxAgI3fpCjnYIc_?purpose=fullsize
 
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5

During a collision, parts of the vehicle deform.

This deformation increases the time required for the vehicle to stop.

For approximately the same momentum change:

longer stopping time → smaller average force

Crumple zones also absorb and redistribute energy during the collision.

They are deliberately designed to deform while helping protect the passenger compartment.


Helmets

Helmets use impulse principles to reduce forces on the head.

https://images.openai.com/static-rsc-4/qooR23VD0oG5Wx9tc6plf21_kW_oFjb7qRofzwgZfUzB_FBuLlldSB543woB37zcomDI2HCY7ctxtDtKJNgRbMGF_pBytC-9Y4_O4ashR3w9UofYpVYNlFO8SXq3FCGcKtfOvexzRCJk2Rgk5NHdC2h-AKuum4SjBYDtlSLp41ncaDCWcRdg4YeP8x1rDBY7?purpose=fullsize
 
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6

A helmet contains materials that compress during an impact.

Compression increases the stopping time of the head.

Therefore:

Δt increases

and:

Favg decreases

Helmets also help distribute forces over a larger area and manage impact energy.


Crash Mats and Padding

Gymnasts, high jumpers, and stunt performers often land on thick mats.

https://images.openai.com/static-rsc-4/YoQKXq9W3LMjoELaHYSiHZu28yljB4tvvDP5xoG_VlmGbWZPVy1IkT8D1-ZKGC_DZFfpPa-lQ63pQMo_kmsVbxkiF6RhgH3KFUbBVb2svSsuAvgNt7pqtv4-ZDoHZY0zuZdJ3pCzvMihKEE3A3MI_VONuV5CfZXaNm0V6_FDlVNsIntiyyq2ktmDlGKNjYX1?purpose=fullsize
 
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5

The mat compresses during landing.

This increases the time required to bring the athlete to rest.

Compared with landing on a rigid floor:

longer stopping time → smaller average force

The athlete's momentum still changes to zero, but the force experienced during the stopping process is reduced.


Catching a Ball Safely

When catching a fast-moving ball, athletes often move their hands backward as they catch it.

https://images.openai.com/static-rsc-4/mSvlWs0Uc1K_spllTnli830YzoVEawHpce8ms5gpcBT2xrL1gv9fq2odORqNUEonAc7-wxTdDl0m1Js2BWBFdPxyOg0pswAmwr8gxW88qiRbTPNooldP8IQkyvDdtVN8mlXU_eNyMyNOVXyln70KsLhPS3zns8z2zhLY4zJyUPldxKvaFkZuvRNbTjfvSlbE?purpose=fullsize
 
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5

The ball must still undergo the same momentum change:

moving → stopped

But moving the hands backward increases the stopping time.

Therefore:

Favg = Δp / Δt

becomes smaller.

This reduces the force on both the hands and the ball.


Following Through in Sports

Sometimes athletes want the opposite effect: they want to produce a large change in momentum.

A longer contact time can help.

https://images.openai.com/static-rsc-4/fbEkChGBi5fgNqfHTMfp1168sIBz2QGUdzveDH3rBeqbRJqbBNJE1CR_hFrUID3DtFuemR9Dpd3btO1PtmQpIGHS3wnFr1CF_mmvENbvj3LBSS5fuHL7XIWEZeZhDlbCO-6_XWuz8aJQJ5_tGweI4kiBfvR6sGt2C3MsxZGtlf5id89h1OlKiio2OJCbaCaj?purpose=fullsize
 
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6

Examples include:

  • golf swings
  • tennis strokes
  • hockey shots
  • kicking a football
  • striking a ball with a bat

A force acting for a longer time can provide a greater impulse:

J = FΔt

which produces a greater change in momentum.


Impulse in Boxing

Boxers move with punches partly to reduce the forces they experience.

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5

Boxing gloves also contain padding that deforms during impact.

The padding can increase impact time and spread the force over a larger area.

Again, the impulse relationship helps explain why increasing the collision time can reduce the peak and average forces experienced.


Impulse in Packaging

Fragile objects are often packed using:

  • foam
  • bubble wrap
  • cardboard structures
  • air cushions
  • other deformable materials
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6

If a package is dropped, the protective material compresses when it hits the ground.

This increases the stopping time of the object.

Therefore, the average impact force is reduced.

Impulse principles are therefore important in packaging design and shipping.


Worked Example 7: Safety System

A 75 kg passenger travels at 20 m/s before a collision and comes to rest.

Calculate the average force magnitude if the passenger stops in 0.10 s.

Initial momentum:

pi = mv

pi = 75 × 20

pi = 1500 kg·m/s

Final momentum:

pf = 0

Momentum change magnitude:

|Δp| = 1500 kg·m/s

Therefore:

Favg = |Δp| / Δt

Favg = 1500 / 0.10

Favg = 15,000 N

Now suppose a safety system increases the stopping time to 0.30 s.

Favg = 1500 / 0.30

Favg = 5000 N

The stopping time has tripled, so the average force has fallen to one-third of its original value.


Comparing the Force-Time Graphs

The previous example can be represented visually.

Same impulse, different stopping times

Both situations produce the same total impulse:

1500 N·s

But increasing the stopping time dramatically reduces the average force.


Impulse and Vehicle Design

Impulse principles appear throughout vehicle safety engineering.

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5

Important systems include:

  • seat belts
  • airbags
  • crumple zones
  • collapsible steering columns
  • padded interiors
  • energy-absorbing barriers
  • helmets for motorcyclists

These systems cannot eliminate the need to change momentum during a crash.

Instead, many are designed to manage how that momentum changes, particularly by increasing stopping time and reducing damaging forces.


Did You Know?

When a car crashes into a rigid barrier, bringing the vehicle to rest over a few additional hundredths of a second can make a major difference to the forces experienced.

This is why engineers carefully design materials to deform in controlled ways.

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6

In collision physics, a very small increase in stopping time can produce a substantial decrease in average force.


Common Mistakes

Mistake 1: Confusing impulse with force

Impulse depends on both force and time:

J = FΔt

Mistake 2: Forgetting that impulse is a vector

Direction matters because impulse equals momentum change.

Mistake 3: Calculating Δp incorrectly

Always use:

Δp = pf − pi

not:

pi − pf

Mistake 4: Ignoring a reversal of direction

If an object rebounds, the initial and final velocities have opposite signs.

Mistake 5: Reading the height of a force-time graph as impulse

Impulse is the area under the graph, not simply the force value.

Mistake 6: Saying safety systems reduce momentum change

A passenger traveling at a particular velocity and coming to rest must still experience the required momentum change. Safety systems mainly help by increasing the stopping time and reducing force.


A Strategy for Solving Impulse Problems

  1. Identify the object's mass if required.
  2. Identify its initial velocity.
  3. Identify its final velocity.
  4. Choose a positive direction.
  5. Calculate initial momentum:

pi = mvi

  1. Calculate final momentum:

pf = mvf

  1. Calculate:

Δp = pf − pi

  1. Use:

J = Δp

  1. If force or time is required, use:

J = FΔt

  1. For a force-time graph, calculate the area under the graph.
  2. Include direction or signs when appropriate.
  3. Check that the result makes physical sense.

Key Terms

Impulse: The effect of a force acting over a time interval; equal to the change in momentum.

Momentum: A vector quantity equal to mass multiplied by velocity.

Change in momentum: The difference between final and initial momentum.

Average force: The average force acting during a time interval.

Contact time: The duration over which objects interact during a collision.

Force-time graph: A graph showing how force changes with time.

Crumple zone: A vehicle structure designed to deform during a collision and increase stopping time.


Key Equations

Impulse:

J = FΔt

Impulse-momentum theorem:

J = Δp

Momentum change:

Δp = pf − pi

For constant mass:

J = m(vf − vi)

Combined relationship:

FΔt = m(vf − vi)

Average force:

Favg = Δp / Δt

Force-time graph:

Impulse = area under the force-time graph


Key Takeaways

  • Impulse describes the effect of a force acting over a period of time.
  • Impulse is calculated using J = FΔt for a constant force.
  • Impulse is equal to the change in momentum.
  • Therefore, J = Δp.
  • The SI unit of impulse is N·s, equivalent to kg·m/s.
  • Impulse is a vector quantity, so direction matters.
  • A force acting for a longer time can produce a larger momentum change.
  • For the same momentum change, increasing the stopping time reduces the average force.
  • Reversing an object's direction can produce a particularly large momentum change.
  • The area under a force-time graph represents impulse.
  • Rectangular, triangular, and irregular force-time graphs can all be used to determine impulse.
  • Seat belts, airbags, crumple zones, helmets, padding, and crash mats use impulse principles to reduce forces.
  • Athletes increase stopping time when catching objects to reduce force.
  • In other situations, athletes increase contact time to produce a larger impulse and greater momentum change.
  • Understanding impulse connects force, time, and momentum and is essential for analyzing collisions and safety systems.
 
 
 

3. Conservation of Momentum

Learning outcomes
  • I can state the law of conservation of momentum.
  • I can identify isolated systems.
  • I can apply momentum conservation to simple situations.
  • I can calculate unknown momenta after interactions.
  • I can explain momentum transfer between objects.

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6

What Is Conservation of Momentum?

Momentum describes the motion of an object and depends on both its mass and velocity.

For a single object:

p = mv

where:

  • p = momentum in kg·m/s
  • m = mass in kg
  • v = velocity in m/s

Momentum is a vector quantity, so direction matters.

During interactions such as collisions and explosions, momentum can move from one object to another. However, under the correct conditions, the total momentum of the system remains constant.

This principle is called the law of conservation of momentum.


The Law of Conservation of Momentum

The law of conservation of momentum states:

The total momentum of an isolated system remains constant.

In other words:

total momentum before an interaction = total momentum after the interaction

We can write this as:

Σp(before) = Σp(after)

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The symbol Σ means "the sum of."

So we add the momentum of every object in the system.


What Is a System?

A system is the object or group of objects that we choose to study.

For example, imagine two carts colliding on a track.

We could define our system as:

cart A + cart B

During the collision, the carts exert forces on each other.

These are internal forces because they occur between objects inside our chosen system.


What Is an Isolated System?

An isolated system is a system in which there is no significant net external force or external impulse acting during the interaction being analyzed.

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Examples that can often be approximated as isolated during a short interaction include:

  • two carts colliding on a low-friction track
  • two ice skaters pushing apart
  • billiard balls colliding
  • objects separating after an explosion
  • two spacecraft interacting far from significant external influences

Real systems are rarely perfectly isolated, but external effects can sometimes be small enough to ignore during a short interaction.


Internal and External Forces

It is important to distinguish between internal and external forces.

Internal forces act between objects within the system.

For two colliding carts:

  • cart A pushes cart B
  • cart B pushes cart A

These forces transfer momentum between the carts.

External forces are exerted by objects outside the system.

Examples might include:

  • friction from the floor
  • air resistance
  • a person pushing one of the carts
  • an external motor
  • gravity, when its impulse in the direction being studied is significant

Momentum conservation applies directly when the net external impulse is zero or negligible.


Why Internal Forces Do Not Change Total Momentum

During a collision, object A exerts a force on object B.

At the same time, object B exerts an equal and opposite force on object A.

This is Newton's Third Law.

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Because the forces are equal and opposite and act over the same interaction time, the impulses are equal and opposite.

One object gains momentum while the other loses an equal amount.

Therefore:

momentum can be transferred within the system without changing the total momentum of the system.


Momentum Before and After an Interaction

For two objects:

Before:

total momentum = p₁ + p₂

After:

total momentum = p₁' + p₂'

Therefore:

p₁ + p₂ = p₁' + p₂'

Using p = mv:

m₁v₁ + m₂v₂ = m₁v₁' + m₂v₂'

The primes simply indicate the velocities after the interaction.


Direction Matters

Because momentum is a vector, we must choose a positive direction.

For example:

right = positive

left = negative

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5

An object moving:

5 m/s right → +5 m/s

5 m/s left → −5 m/s

The signs must be included when calculating total momentum.


Example 1: One Moving Cart Hits a Stationary Cart

A 2 kg cart moves right at 4 m/s.

A 2 kg cart is stationary.

Before the collision:

Cart A:

p = mv

p = 2 × 4 = 8 kg·m/s

Cart B:

p = 2 × 0 = 0 kg·m/s

Total:

8 kg·m/s

Suppose after the collision cart A stops and cart B moves right.

Conservation of momentum requires:

total momentum after = 8 kg·m/s

Therefore:

2v = 8

v = 4 m/s

Cart B moves right at:

4 m/s

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5

In this idealized example, momentum has effectively transferred from cart A to cart B.


Momentum Transfer

It is useful to think about momentum as being transferred between interacting objects.

Suppose:

Object A initially has:

+20 kg·m/s

Object B initially has:

0 kg·m/s

After the interaction:

Object A has:

+8 kg·m/s

Because the system's total momentum remains +20 kg·m/s, object B must have:

+12 kg·m/s

Object A lost:

12 kg·m/s

Object B gained:

12 kg·m/s

Total momentum remains unchanged.


Momentum Is Not Used Up

Momentum is not "used up" during a collision.

Instead, it can be:

  • transferred between objects
  • redistributed among several objects
  • divided between different directions

As long as the system is isolated:

total momentum remains constant.


Example 2: Two Objects Moving in the Same Direction

A 3 kg cart moves right at 5 m/s.

A 2 kg cart moves right at 2 m/s.

Initial momentum:

Cart 1:

p₁ = 3 × 5 = 15 kg·m/s

Cart 2:

p₂ = 2 × 2 = 4 kg·m/s

Total:

p(total) = 15 + 4 = 19 kg·m/s

Suppose they collide and stick together.

Combined mass:

3 + 2 = 5 kg

Therefore:

5v = 19

v = 3.8 m/s

The combined carts move right at:

3.8 m/s


Objects That Stick Together

When two objects collide and stick together, they have the same final velocity.

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The momentum equation becomes:

m₁v₁ + m₂v₂ = (m₁ + m₂)v

This type of collision is called a perfectly inelastic collision.

Momentum is conserved in an isolated system, but kinetic energy is not necessarily conserved.


Momentum and Kinetic Energy Are Different

This distinction is extremely important.

In an isolated collision:

total momentum is conserved.

But:

total kinetic energy may or may not be conserved.

Some kinetic energy can be transformed into:

  • thermal energy
  • sound
  • deformation
  • vibration
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Therefore:

momentum conservation does not mean kinetic energy conservation.


Elastic Collisions

An elastic collision is one in which both:

  • total momentum is conserved
  • total kinetic energy is conserved

Ideal elastic collisions are useful models in physics.

Collisions between certain particles and approximately elastic collisions between objects such as billiard balls can illustrate this behaviour.


Inelastic Collisions

In an inelastic collision:

  • momentum is conserved for an isolated system
  • kinetic energy is not conserved as kinetic energy

Some kinetic energy is transformed into other forms.

If the objects stick together, the collision is perfectly inelastic.


Example 3: Opposite Directions

A 4 kg cart moves right at 3 m/s.

A 2 kg cart moves left at 5 m/s.

Choose:

right = positive

Therefore:

v₁ = +3 m/s

v₂ = −5 m/s

Momentum of cart 1:

p₁ = 4(+3) = +12 kg·m/s

Momentum of cart 2:

p₂ = 2(−5) = −10 kg·m/s

Total:

p(total) = +12 − 10

p(total) = +2 kg·m/s

The system therefore has a small net momentum to the right.


If the Carts Stick Together

The total mass becomes:

4 + 2 = 6 kg

Conservation of momentum:

6v = +2

Therefore:

v = +0.33 m/s

The positive answer means the combined carts move:

to the right

at approximately:

0.33 m/s


Why Signs Are Essential

If we ignored direction and simply added:

12 + 10 = 22 kg·m/s

we would obtain the wrong answer.

https://images.openai.com/static-rsc-4/ylq4O-EUOfsVmzwhZZH8uX9BWbEShMFV7z5yzVbDx3_iLQREozphp6NOGun9yB3vhSVrXXfYYbUc_h4LA6CfKTnavoJe1uQE-ftHvwvFQFiu78AqWV2YUlVwYoGvQgOEyd1H4a0v8CZwWNXfpRdZZoavW1j4N0ymrXwGlP_hbYsy-H3aozHtS2PC4hRyMk1j?purpose=fullsize
 
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5

Momentum has both:

magnitude and direction

so vector signs must be included.


Example 4: Finding an Unknown Momentum

Two objects have a total initial momentum of:

+30 kg·m/s

After the collision, object A has:

+18 kg·m/s

What is object B's momentum?

Conservation of momentum:

30 = 18 + pB

Therefore:

pB = 12 kg·m/s

The positive sign indicates that object B's momentum is in the positive direction.


Example 5: Finding an Unknown Velocity

A 4 kg cart moves right at 6 m/s and collides with a stationary 2 kg cart.

After the collision, the 4 kg cart moves right at 3 m/s.

Find the velocity of the 2 kg cart.

Initial momentum:

p(initial) = (4)(6) + (2)(0)

p(initial) = 24 kg·m/s

Final momentum:

p(final) = (4)(3) + (2)v

Therefore:

24 = 12 + 2v

12 = 2v

v = 6 m/s

The second cart moves right at:

6 m/s


A Momentum Table Can Help

For complicated problems, organize the information before calculating.

For example:

Object A:

Mass = 4 kg

Initial velocity = +6 m/s

Final velocity = +3 m/s

Object B:

Mass = 2 kg

Initial velocity = 0 m/s

Final velocity = unknown

Then calculate the momentum of each object and apply:

Σp(before) = Σp(after)

This reduces sign and substitution errors.


Example 6: Collision and Rebound

A 1 kg ball moves right at 8 m/s.

After hitting another object, it rebounds left at 3 m/s.

Initial momentum:

pᵢ = 1(+8) = +8 kg·m/s

Final momentum:

p_f = 1(−3) = −3 kg·m/s

Change in momentum:

Δp = p_f − pᵢ

Δp = −3 − 8

Δp = −11 kg·m/s

The ball has experienced a large momentum change because its direction changed.

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4

The other object or the wider environment receives an equal and opposite momentum change when the complete isolated system is considered.


Conservation of Momentum and Impulse

Impulse is related to momentum change:

J = Δp

During an interaction:

Object A experiences an impulse from object B.

Object B experiences an equal and opposite impulse from object A.

Therefore:

ΔpA = −ΔpB

This is another way of expressing momentum transfer.


Why Momentum Is Conserved

Newton's Third Law tells us that interacting objects exert equal and opposite forces.

If the interaction lasts for the same time Δt:

FAΔt = −FBΔt

Since impulse equals change in momentum:

ΔpA = −ΔpB

Therefore:

ΔpA + ΔpB = 0

The total momentum does not change.

This provides a connection between:

Newton's Third Law → impulse → conservation of momentum


Explosions and Separation

Momentum conservation also applies when objects move apart.

Imagine two carts initially connected by a compressed spring.

Initially both are stationary.

Total momentum:

0 kg·m/s

When released, the spring pushes the carts apart.

https://images.openai.com/static-rsc-4/sslrkGoSycv-nd3cOuE5bgZ23V_uAiqB-0GGAZ4yx29eEtjdlKCGE3Qr_M6Xn34vki2WxzPBll32IwUZvUSRsiD61YHJ8_8yudByafejSCkAIcLgCjco81-d3fe2V8frevduvVsdv2HMiPxLu0EthswkQ2yILXivxPCI0eIMFVtF3iWLopY_GP207EY3eAAs?purpose=fullsize
 
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5

If the system is isolated:

total momentum after must also equal zero.

Therefore:

p₁ + p₂ = 0

or:

p₁ = −p₂

The carts have equal-magnitude but opposite momenta.


Example 7: Two Skaters Push Apart

Two ice skaters are initially stationary.

Skater A has mass:

60 kg

Skater B has mass:

40 kg

After pushing apart, the 60 kg skater moves left at 2 m/s.

Choose right as positive.

Therefore:

vA = −2 m/s

Initial total momentum:

0

After:

0 = (60)(−2) + (40)vB

0 = −120 + 40vB

40vB = 120

vB = +3 m/s

The 40 kg skater moves right at:

3 m/s

https://images.openai.com/static-rsc-4/XntDE-e0eoKIV--cx5gBRw8s3kQOQDHvYYOAy-Sm0m8wSV-UGLtsbIMKPi4UzYMnsfeqZeStnt9WlnML9qyly3mfGcBVkydZALgf52VhwGn9sZNn5vNhzlE_rdoxk3vaD9Imyw1Ea8WrH4boTKpHRuI3HtWR90WG0KIB5JRRT8fcXEd084uVK48IN6pHYqlm?purpose=fullsize
 
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5

Notice that the lighter skater moves faster.


Equal Momentum Does Not Mean Equal Velocity

In the skater example:

60 kg × 2 m/s = 120 kg·m/s

40 kg × 3 m/s = 120 kg·m/s

Their momentum magnitudes are equal.

But their speeds are different.

Because:

p = mv

a smaller mass requires a larger speed to have the same momentum magnitude.


Example 8: Explosion from Rest

A 10 kg object initially at rest breaks into two pieces.

One piece has mass:

6 kg

and moves right at:

4 m/s

Its momentum is:

p = 6 × 4 = +24 kg·m/s

The original total momentum was zero.

Therefore, the other piece must have:

−24 kg·m/s

If its mass is 4 kg:

4v = −24

v = −6 m/s

Therefore, the second piece moves left at:

6 m/s


Recoil

Recoil is another application of momentum conservation.

When one part of a system is accelerated in one direction, another part can gain momentum in the opposite direction.

https://images.openai.com/static-rsc-4/L_2JbiLVCm8s6-K-x-h_rJufCD6_ZAvfH3LPgsvgjtVW2nPyedhMz483OFNu7j4moamnGvIvTbIS1s-nB-v_6UIUY2xlnBHs6o2PuQW1OwP6lSYNwjZqbIK6WxrbRXcch6DGyo4jly9RP1fcKwVqcqznWjrzBG72NS5U1LCNrl_DO-QX74UTMam0PaBA2L6M?purpose=fullsize
 
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4

A useful non-weapon example is a balloon releasing air.

Air moves backward.

The balloon moves forward.

The momenta are in opposite directions.


Rockets and Momentum

Rockets also demonstrate momentum conservation.

A rocket expels exhaust gases backward at high velocity.

The gases gain backward momentum.

The rocket gains forward momentum.

This allows a rocket to accelerate even in space.

It does not need to push against the air.

Instead, momentum is exchanged between:

rocket + exhaust gases


Collisions Between Vehicles

Momentum conservation is useful when analyzing vehicle collisions.

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If external impulses during the short collision are small compared with the collision forces, investigators can relate:

  • vehicle masses
  • directions
  • velocities before collision
  • velocities after collision

using conservation of momentum.

Real accident reconstruction is more complicated because investigators must also consider braking, friction, rotation, deformation, measurement uncertainty, and other evidence.


Billiards and Momentum

Billiard balls provide a familiar example.

When a moving ball strikes another ball, momentum can be transferred between them.

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For a straight-line collision between equal masses, one ball may transfer a large fraction of its momentum to the other.

In two dimensions, momentum must be conserved separately in each direction:

Σpₓ(before) = Σpₓ(after)

Σpᵧ(before) = Σpᵧ(after)


Newton's Cradle

A Newton's cradle provides a striking demonstration of momentum transfer.

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When one ball strikes the others, interactions transmit momentum through the system and a ball at the opposite end moves.

The real motion involves both momentum and energy transfer, and real cradles lose some mechanical energy through sound, deformation, and other processes.


When Is Momentum Not Conserved for the Chosen System?

Momentum conservation depends on how the system boundary is chosen.

Suppose a ball hits a wall.

If the system is only:

the ball

its momentum changes because the wall exerts an external force on it.

So the ball alone is not an isolated system.

But if we expand the system to include:

ball + wall + Earth

the momentum transferred to the wall and Earth becomes part of the system.

Total momentum is still conserved.

This demonstrates why defining the system is essential.


External Impulse

A more general relationship is:

Δp(system) = J_external

Therefore:

If:

J_external = 0

then:

Δp(system) = 0

and:

p_initial = p_final

This is the deeper condition behind momentum conservation.


Approximate Isolation

Many classroom situations are not perfectly isolated.

For example, a cart may experience some friction.

However, if:

  • the collision happens very quickly
  • friction is relatively small
  • collision forces are much larger than external forces

then the external impulse during the collision may be negligible.

We can then treat the system as approximately isolated.

This is common in real physics.


A Reliable Problem-Solving Strategy

When solving conservation-of-momentum problems:

Step 1: Define the system.

Which objects are included?

Step 2: Decide whether momentum conservation is appropriate.

Is the net external impulse negligible?

Step 3: Choose a positive direction.

For example:

right = positive.

Step 4: Record masses and velocities.

Include negative signs for motion in the opposite direction.

Step 5: Calculate initial momentum.

Use:

p = mv

Step 6: Write the conservation equation.

Σp(before) = Σp(after)

Step 7: Substitute known values.

Step 8: Solve for the unknown.

Step 9: Interpret the sign.

Positive or negative tells you the direction.

Step 10: Check the answer.

Verify that total momentum before equals total momentum after.


Worked Example 9

A 5 kg cart moving right at 4 m/s collides with a stationary 3 kg cart.

Afterward, the 5 kg cart moves right at 1 m/s.

Find the second cart's velocity.

Initial momentum:

pᵢ = (5)(4) + (3)(0)

pᵢ = 20 kg·m/s

Final momentum:

p_f = (5)(1) + 3v

Conservation:

20 = 5 + 3v

15 = 3v

v = 5 m/s

Therefore, the second cart moves:

5 m/s to the right

Check:

Before:

20 kg·m/s

After:

5 + 15 = 20 kg·m/s

Momentum is conserved.


Worked Example 10

A 2 kg cart moving right at 6 m/s collides and sticks to a 4 kg cart moving left at 2 m/s.

Take right as positive.

Initial momentum:

pᵢ = (2)(+6) + (4)(−2)

pᵢ = 12 − 8

pᵢ = +4 kg·m/s

Combined mass:

6 kg

Therefore:

6v = 4

v = +0.67 m/s

The carts move together at approximately:

0.67 m/s to the right


Worked Example 11

Two objects initially at rest push apart.

Object A:

mass = 3 kg

velocity = +8 m/s

Object B:

mass = 6 kg

velocity = unknown

Initial momentum:

0

After:

0 = (3)(8) + 6v

0 = 24 + 6v

v = −4 m/s

Object B moves:

4 m/s in the opposite direction.


Worked Example 12: Unknown Mass

Two objects initially at rest separate.

A 2 kg object moves left at 6 m/s.

The second object moves right at 3 m/s.

Find its mass.

Take right as positive.

Initial momentum:

0

After:

0 = (2)(−6) + m(3)

0 = −12 + 3m

3m = 12

m = 4 kg


Momentum Conservation in Graphical Form

Momentum can also be represented with arrows.

The length of an arrow can represent the magnitude of momentum.

https://images.openai.com/static-rsc-4/PmmLntdrHGpeMWXe6Q2dCFt0Zar3H9C3koyGInSg2RJVs3CNYfWD8rOC_2hM1WJRNAhMd9vRp62YUaF_q7yf29X_46lul5BodkGZ6LkbRMvjeli-X9KjCzx9KHRovcds_Bx0-zMH5jYydrOsA2-Lg7D5RzHmhhq-b24h9GbMLEMWVumownl3Ou5pL9esxpQr?purpose=fullsize
 
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4

Before an interaction, the momentum vectors add to a total vector.

After the interaction, the individual vectors may change.

But for an isolated system:

the total vector must remain the same.

This becomes especially important in two-dimensional collisions.


Momentum Transfer and Newton's Third Law

Suppose object A loses:

6 kg·m/s

of momentum during a collision.

Then object B must gain:

6 kg·m/s

in the corresponding opposite-change sense for the two-object isolated system.

We can express this as:

ΔpA = −ΔpB

This is why momentum transfer between objects does not change the system's total momentum.


Did You Know?

Conservation of momentum applies far beyond collisions between everyday objects.

https://images.openai.com/static-rsc-4/rZIpswjwizTpqje_iamNtHW69qJABjdiKdEfSr4Ls9Iic7sITzBX0_P90KDN8p39iz1lxWCXMUoEALstfY4GKIUTBL3HhDwBcnE_PmsoEon7eLU0lQFMA3jDER8aj1o-pTABcNLWi-BkB7_NCDavHbZMYKXdsOvpFtsAjRHznrbTPvibEBbJCDKINGml4f1T?purpose=fullsize
 
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5

Particle physicists use momentum conservation when studying collisions between subatomic particles.

If the measured momentum after an interaction appears not to match the visible particles, scientists can investigate whether additional particles carried away momentum.

Conservation laws are therefore powerful tools for studying things that cannot always be observed directly.


Common Mistakes

Mistake 1: Conserving the momentum of each object separately

Individual objects can gain or lose momentum.

It is the total momentum of the isolated system that remains constant.


Mistake 2: Ignoring direction

Momentum is a vector.

Opposite directions must have opposite signs.


Mistake 3: Assuming stationary objects have no mass

A stationary object still has mass.

Its momentum is zero because:

v = 0


Mistake 4: Forgetting to add the masses when objects stick

If objects stick together:

final mass = m₁ + m₂


Mistake 5: Assuming kinetic energy is always conserved

Momentum is conserved in an isolated system.

Kinetic energy is conserved only in elastic collisions.


Mistake 6: Assuming momentum disappears in a collision

Momentum is transferred and redistributed.

It is not destroyed.


Mistake 7: Forgetting to define the system

Whether a force is internal or external depends on the chosen system boundary.


Mistake 8: Assuming every real system is perfectly isolated

Real systems may experience friction, air resistance, or other external forces.

Momentum conservation can still be a useful approximation when the external impulse is negligible.


Key Terms

Momentum: A vector quantity equal to mass multiplied by velocity.

Conservation of momentum: The principle that total momentum remains constant in an isolated system.

System: The object or collection of objects being studied.

Isolated system: A system experiencing no significant net external impulse during the interaction.

Internal force: A force between objects within the system.

External force: A force exerted on the system by something outside it.

External impulse: The impulse produced by external forces acting on a system.

Collision: An interaction in which objects exert forces on each other over a short time.

Elastic collision: A collision in which both momentum and kinetic energy are conserved.

Inelastic collision: A collision in which momentum is conserved but kinetic energy is not conserved as kinetic energy.

Perfectly inelastic collision: A collision in which objects stick together.

Recoil: Motion in one direction resulting from momentum being carried in the opposite direction.

Momentum transfer: The change in momentum of interacting objects caused by forces between them.


Key Equations

Momentum:

p = mv

Conservation of momentum:

Σp(before) = Σp(after)

For two objects:

m₁v₁ + m₂v₂ = m₁v₁' + m₂v₂'

If two objects stick together:

m₁v₁ + m₂v₂ = (m₁ + m₂)v

For an explosion initially at rest:

0 = m₁v₁ + m₂v₂

Momentum transfer between two objects in an isolated system:

Δp₁ = −Δp₂

Impulse and system momentum:

J_external = Δp_system


Key Takeaways

  • Momentum is calculated using p = mv.
  • Momentum is a vector, so direction matters.
  • The law of conservation of momentum states that the total momentum of an isolated system remains constant.
  • Therefore, total momentum before an interaction equals total momentum after it.
  • A system is the group of objects chosen for analysis.
  • Momentum conservation requires the net external impulse on the system to be zero or negligible.
  • Forces between objects within the system are internal forces.
  • Internal forces can transfer momentum between objects without changing the system's total momentum.
  • When one object loses momentum, another part of the isolated system gains an equal amount of momentum in the appropriate vector direction.
  • Objects moving in opposite directions must be assigned opposite velocity signs.
  • Objects that stick together have the same final velocity.
  • Momentum is conserved in both elastic and inelastic collisions when the system is isolated.
  • Kinetic energy is conserved only in elastic collisions.
  • Objects initially at rest can move apart while maintaining a total momentum of zero.
  • Lighter objects often move faster than heavier objects when they separate with equal and opposite momenta.
  • Recoil, rockets, collisions, billiards, skaters, and particle interactions can all be analyzed using conservation of momentum.
  • Real systems can often be treated as approximately isolated when external impulses are very small during the interaction.
  • A reliable momentum-conservation solution follows:

define the system → choose a positive direction → calculate momentum before → calculate momentum after → set totals equal → solve → interpret direction → check conservation.

4. Collisions

Learning outcomes
  • I can distinguish between elastic and inelastic collisions.
  • I can analyze momentum before and after collisions.
  • I can apply conservation of momentum to collisions.
  • I can explain energy changes during collisions.
  • I can solve one-dimensional collision problems.

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6

What Is a Collision?

A collision is an interaction in which two or more objects exert forces on each other for a relatively short period of time.

Collisions occur in many situations:

  • billiard balls striking each other
  • carts colliding on a track
  • vehicles colliding
  • sports balls striking bats or rackets
  • atoms and molecules colliding
  • subatomic particles interacting

During a collision, momentum can be transferred from one object to another.

If the system is isolated, the total momentum remains constant.


Momentum During a Collision

Momentum is calculated using:

p = mv

where:

  • p = momentum in kg·m/s
  • m = mass in kg
  • v = velocity in m/s

Because velocity is a vector, momentum is also a vector.

Direction therefore matters.

https://images.openai.com/static-rsc-4/AM2si6OF5Skjej1VOOoGDgt6iv17Vsl8RThIf2XwKWG-ikqDuoVwdO4tHs6L7t8gX6uZ26UG-iDwaD14FbJkCOfzJyzYoLo7m-zG6Y75kWYxvxC59LrCkvqL6RpgIFRQlhCPM2gK06E2PD5MM76uYcIRV00NImsBDKv5x0gddSAI5aJ3HxT5ySsp3FWgGHhU?purpose=fullsize
 
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6

For one-dimensional problems, we normally choose:

right = positive

left = negative


Conservation of Momentum

For an isolated system:

total momentum before = total momentum after

For two objects:

m₁v₁ᵢ + m₂v₂ᵢ = m₁v₁f + m₂v₂f

where:

  • m₁ and m₂ are the masses
  • v₁ᵢ and v₂ᵢ are the initial velocities
  • v₁f and v₂f are the final velocities

This equation is the foundation of collision calculations.

What Is an Isolated Collision?

For momentum conservation to apply directly, the objects should form an isolated system, or a good approximation of one during the collision.

This means the net external impulse during the collision is negligible.

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5

For example, two carts on a low-friction track can often be treated as approximately isolated during their short collision.

The forces the carts exert on each other are internal forces.


Internal Forces During a Collision

Suppose cart A collides with cart B.

Cart A pushes cart B.

At the same time, cart B pushes cart A.

Newton's Third Law tells us that these forces are:

equal in magnitude and opposite in direction.

Therefore, the impulses on the two objects are also equal and opposite.

One object's momentum changes by:

+Δp

while the other's changes by:

−Δp

The momentum is redistributed, but the system's total remains unchanged.


Types of Collision

Collisions are commonly classified according to what happens to kinetic energy.

The two main categories are:

elastic collisions

and:

inelastic collisions

Both can conserve momentum.

The major difference is what happens to the system's kinetic energy.

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5

Elastic Collisions

An elastic collision is a collision in which:

total momentum is conserved

and:

total kinetic energy is conserved

Therefore:

KE before = KE after

where kinetic energy is calculated using:

KE = ½mv²

In an ideal elastic collision, kinetic energy is transferred between objects without a net conversion of the system's kinetic energy into thermal energy, permanent deformation, or other forms.


Examples of Approximately Elastic Collisions

Perfectly elastic collisions are idealizations, but some interactions can approximate them.

Examples include:

  • certain particle collisions
  • collisions between gas particles in idealized models
  • carefully controlled collisions between elastic objects
  • some billiard-ball collisions
  • certain low-friction laboratory-cart collisions
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6

Real macroscopic collisions usually lose at least a small amount of kinetic energy to other forms.


Example 1: Elastic Collision Between Equal Masses

A 2 kg cart moves right at 4 m/s.

It collides elastically with an identical stationary 2 kg cart.

Before:

Cart A momentum:

pA = 2 × 4 = 8 kg·m/s

Cart B momentum:

pB = 0

Total:

8 kg·m/s

In an ideal head-on elastic collision between equal masses where one object is initially stationary, the moving object can stop while the second object moves away with its velocity.

After:

Cart A:

v = 0 m/s

Cart B:

v = +4 m/s

Final momentum:

(2)(0) + (2)(4) = 8 kg·m/s

Momentum is conserved.


Check the Kinetic Energy

Before:

KE = ½(2)(4²)

KE = 16 J

After:

Cart A:

0 J

Cart B:

KE = ½(2)(4²)

KE = 16 J

Therefore:

KE before = KE after

The collision is elastic.

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6

Inelastic Collisions

An inelastic collision is a collision in which:

momentum is conserved for an isolated system

but:

kinetic energy is not conserved as kinetic energy.

Some kinetic energy is transformed into other forms.

These may include:

  • thermal energy
  • sound
  • vibration
  • deformation
  • internal energy

Energy Changes During a Collision

Consider two vehicles colliding.

Before the collision, they have kinetic energy because they are moving.

During the collision, some of that kinetic energy may become:

  • deformation of the vehicles
  • thermal energy
  • sound
  • vibration
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5

Energy itself is still conserved overall.

It is the kinetic energy that decreases.

This distinction is important:

Momentum conservation

and:

energy conservation

are not the same statement.


Perfectly Inelastic Collisions

A perfectly inelastic collision occurs when the objects:

stick together after the collision.

They therefore share the same final velocity.

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5

For two objects:

m₁v₁ + m₂v₂ = (m₁ + m₂)v

where v is their common final velocity.

A perfectly inelastic collision produces the maximum possible loss of kinetic energy consistent with momentum conservation for the specified initial momentum and masses.


Example 2: Objects Stick Together

A 3 kg cart moves right at 4 m/s.

It collides with a stationary 2 kg cart.

They stick together.

Initial momentum:

pᵢ = (3)(4) + (2)(0)

pᵢ = 12 kg·m/s

Combined mass:

3 + 2 = 5 kg

Conservation of momentum:

12 = 5v

Therefore:

v = 2.4 m/s

The combined carts move:

2.4 m/s to the right


What Happened to the Kinetic Energy?

Before:

KEᵢ = ½(3)(4²)

KEᵢ = 24 J

After:

KEf = ½(5)(2.4²)

KEf = 14.4 J

Change:

24 − 14.4 = 9.6 J

So:

9.6 J

of kinetic energy was transformed into other forms such as deformation, sound, thermal energy, or vibration.

Momentum was still conserved.


Momentum Conserved, Kinetic Energy Reduced

This is one of the most important ideas in collision physics.

For the previous example:

Momentum before:

12 kg·m/s

Momentum after:

12 kg·m/s

But:

Kinetic energy before:

24 J

Kinetic energy after:

14.4 J

Therefore:

momentum conserved

but:

kinetic energy not conserved as kinetic energy

This identifies the collision as inelastic.


Elastic vs Inelastic Collisions

Elastic collision

Momentum:

conserved

Kinetic energy:

conserved

Objects:

usually separate after collision.


Inelastic collision

Momentum:

conserved in an isolated system

Kinetic energy:

decreases as some is transformed into other forms

Objects:

may separate or remain together.


Perfectly inelastic collision

Momentum:

conserved

Kinetic energy:

not conserved as kinetic energy

Objects:

stick together


Inelastic Does Not Always Mean "Stick Together"

This is a common misconception.

Objects can collide, lose some kinetic energy, and then separate.

That collision is still:

inelastic

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4

Only when the objects stick together do we call the collision:

perfectly inelastic.


One-Dimensional Collisions

A one-dimensional collision occurs when all motion is along a single straight line.

Examples include:

  • carts moving along a straight track
  • two balls colliding head-on
  • one cart catching another
  • two objects approaching each other directly

One-dimensional problems are easier because we only need one coordinate axis.


Choosing a Direction

Before calculating, choose a positive direction.

For example:

right = positive

Then:

right-moving velocity → positive

left-moving velocity → negative

This sign convention must be used consistently.

https://images.openai.com/static-rsc-4/BoQGbbiTefHZ1ld7W3lE9SZtX0_xgElxO_qHpG1N0d0G1e1TaIfjh6kBKcVLEfPAFLuRk-zjecOaSCwhEg5MjdybfEE4VT0mLtsfEXjj7BJuMqDGegF3xn2q60Shbqg_YFsFwhtDw-SHksFVRkp1vmTtTJ6RmTlrvUAUi14FMWrh82RuPtnmYWXmqXkQaXba?purpose=fullsize
 
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6

Example 3: Two Objects Moving Toward Each Other

A 2 kg cart moves right at 5 m/s.

A 3 kg cart moves left at 2 m/s.

They collide and stick together.

Choose:

right = positive

Initial momentum:

Cart A:

pA = (2)(+5) = +10 kg·m/s

Cart B:

pB = (3)(−2) = −6 kg·m/s

Total:

pᵢ = +4 kg·m/s

Combined mass:

5 kg

Therefore:

5v = 4

v = +0.8 m/s

The positive sign means:

0.8 m/s to the right


Check the Kinetic Energy

Before:

Cart A:

KE = ½(2)(5²) = 25 J

Cart B:

KE = ½(3)(2²) = 6 J

Total:

31 J

After:

KE = ½(5)(0.8²)

KE = 1.6 J

A large amount of kinetic energy has been transformed into other forms.

Because the carts stick together, the collision is:

perfectly inelastic


Example 4: Finding an Unknown Final Velocity

A 4 kg cart moving right at 6 m/s collides with a stationary 2 kg cart.

After the collision, the 4 kg cart moves right at 3 m/s.

Find the final velocity of the 2 kg cart.

Initial momentum:

pᵢ = (4)(6) + (2)(0)

pᵢ = 24 kg·m/s

Final momentum:

p_f = (4)(3) + 2v

Conservation:

24 = 12 + 2v

12 = 2v

v = 6 m/s

Therefore, the second cart moves:

6 m/s to the right


Is Example 4 Elastic?

Momentum conservation alone cannot answer this.

We must compare kinetic energy.

Before:

KEᵢ = ½(4)(6²)

KEᵢ = 72 J

After:

First cart:

KE₁ = ½(4)(3²) = 18 J

Second cart:

KE₂ = ½(2)(6²) = 36 J

Total:

KEf = 54 J

Because:

54 J ≠ 72 J

the collision is:

inelastic

The objects separated, but kinetic energy decreased.


Determining Collision Type from Data

To determine whether a collision is elastic:

Step 1: Check total momentum before.

Step 2: Check total momentum after.

Step 3: Calculate total kinetic energy before.

Step 4: Calculate total kinetic energy after.

If:

KEᵢ = KEf

the collision is elastic.

If:

KEf < KEᵢ

the collision is inelastic.

If the objects also stick together:

perfectly inelastic


Example 5: Identify the Collision

Two 1 kg carts collide.

Before:

Cart A = +3 m/s

Cart B = −1 m/s

After:

Cart A = −1 m/s

Cart B = +3 m/s

Initial momentum:

pᵢ = (1)(3) + (1)(−1)

pᵢ = 2 kg·m/s

Final momentum:

p_f = (1)(−1) + (1)(3)

p_f = 2 kg·m/s

Momentum is conserved.

Now calculate kinetic energy.

Before:

KEᵢ = ½(1)(3²) + ½(1)(1²)

KEᵢ = 4.5 + 0.5

KEᵢ = 5 J

After:

KEf = ½(1)(1²) + ½(1)(3²)

KEf = 0.5 + 4.5

KEf = 5 J

Therefore:

elastic collision


Example 6: Collision with Opposite Final Direction

A 2 kg cart moves right at 8 m/s.

It collides with a 4 kg stationary cart.

After the collision, the 2 kg cart rebounds left at 2 m/s.

Find the velocity of the 4 kg cart.

Take right as positive.

Initial momentum:

pᵢ = (2)(8) = +16 kg·m/s

Final momentum:

p_f = (2)(−2) + 4v

Therefore:

16 = −4 + 4v

20 = 4v

v = +5 m/s

The second cart moves:

5 m/s to the right


Why Rebound Problems Need Care

When an object rebounds, its velocity changes sign.

Before:

+8 m/s

After:

−2 m/s

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4

Failing to include the negative sign would produce an incorrect momentum equation.


Example 7: Finding an Unknown Initial Velocity

A 3 kg cart moving right at an unknown velocity collides with a stationary 2 kg cart.

They stick together and move right at 3 m/s.

Initial:

3u + (2)(0)

Final:

(3 + 2)(3)

Conservation:

3u = 15

u = 5 m/s

The first cart was initially moving:

5 m/s to the right


Example 8: Finding an Unknown Mass

A cart of unknown mass moves right at 4 m/s.

It collides and sticks to a stationary 3 kg cart.

Afterward, they move right at 2 m/s.

Let the unknown mass be m.

Initial momentum:

4m

Final momentum:

(m + 3)(2)

Therefore:

4m = 2m + 6

2m = 6

m = 3 kg


Example 9: Catching Up from Behind

A 2 kg cart travels right at 6 m/s.

A 3 kg cart ahead of it travels right at 2 m/s.

The first cart catches the second and they stick together.

Initial momentum:

pᵢ = (2)(6) + (3)(2)

pᵢ = 12 + 6

pᵢ = 18 kg·m/s

Combined mass:

5 kg

Therefore:

5v = 18

v = 3.6 m/s

Both carts move right at:

3.6 m/s

Notice that the final speed lies between the two initial speeds.


A Useful Reasonableness Check

For two objects moving in the same direction that stick together, the final velocity should normally lie between their initial velocities.

For example:

6 m/s and 2 m/s

produced:

3.6 m/s.

If your answer were:

12 m/s

you should immediately suspect an error.

Physics answers should always be checked for reasonableness.


Example 10: Equal and Opposite Momentum

A 5 kg cart moves right at 4 m/s.

Another cart moves left with momentum:

−20 kg·m/s

First cart:

p = 5 × 4 = +20 kg·m/s

Total initial momentum:

+20 + (−20) = 0

If the carts stick together:

total final momentum = 0

Therefore:

final velocity = 0 m/s

The combined object is stationary after the collision.


Momentum Can Be Zero While Kinetic Energy Is Not

Before the previous collision, both objects were moving.

Therefore, both had kinetic energy.

Yet their total momentum was:

zero

This is possible because momentum has direction.

Kinetic energy does not have direction.

https://images.openai.com/static-rsc-4/oqc7ZjnASEqzLFQYEPBzYR1NdmJeBa65_cXQwa1EorAlotGWOsa3xBm_Mv0pldWlCe7SPvLWLyBEp_UoGGKwmdzJ0LK8pIH2-cTqiIfbDQjdsYK4rBfFQaAJH7tkMViBhbtA7J7wvYAHRMIJFIX19EImNz37gPDhtBOPCeU49PdFhmMhc8EEbPCDHf0Ia1rE?purpose=fullsize
 
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4

This demonstrates an important difference between momentum and kinetic energy.


Momentum Is a Vector, Energy Is a Scalar

Momentum:

vector

Direction matters.

Kinetic energy:

scalar

Direction does not matter.

For example:

A 2 kg object moving at +5 m/s and a 2 kg object moving at −5 m/s have opposite momenta:

+10 kg·m/s

and:

−10 kg·m/s

But both have the same kinetic energy:

25 J


Where Does the "Lost" Kinetic Energy Go?

Kinetic energy is not destroyed.

During an inelastic collision it is transformed.

https://images.openai.com/static-rsc-4/9vmu0oJFXkFvCs2HMklmBeWDrhPfwmiA9BXpJEqKH3WSt03IGoxs3T2Y3_OlHT_-acVmo-lwzZG5Mw4200Pp-5Y8Qf_r6mMANJYmfNElkNs7KVbNGlw7gGdX9f6h7th3qFTDUZlVzzAQFC1bieV2wCT5fTwnOGhexkTP4KxaYzh5ejlUPT4iLHthvssKguaM?purpose=fullsize
 
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6

Possible forms include:

Thermal energy

Materials heat slightly.

Sound

Vibrations produce sound waves.

Deformation

Objects bend, dent, compress, or break.

Internal energy

Microscopic motion and structural changes increase.

Total energy is conserved even though kinetic energy decreases.


Deformation and Collision Energy

Consider a car crash.

Some of the vehicle's kinetic energy is transformed as parts of the vehicle deform.

This is one reason vehicles use structures designed to deform in controlled ways during collisions.

The collision is highly inelastic.

Momentum conservation can still be used for an appropriately chosen system over the short collision interval, even though large amounts of kinetic energy are transformed.


Billiard Balls

Billiard-ball collisions can approximate elastic behaviour under suitable conditions.

https://images.openai.com/static-rsc-4/bCPKBdITp5Y9HlKzWTkVCfvijrNV1U-hMzwKFDn6HScrJG3Y9XM2APM3AhUgcH18KepCgl3I-HKe7TYWduF7J9mAYSKlgdmEF_mSpWrYz1ULwTFUlN8-L_tkle7qeWHQWF2sGUbolBiFmirJP2UgDQOaD5pKwcSEYsg2KVHn7aqmHPYBej-arQLwsCsBlgsV?purpose=fullsize
 
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5

When one ball strikes another:

  • momentum is transferred
  • the balls usually separate
  • much of the kinetic energy remains kinetic

However, real collisions still produce some sound, heat, and deformation, so they are not perfectly elastic.


Newton's Cradle

A Newton's cradle demonstrates how momentum and kinetic energy can be transferred through collisions.

https://images.openai.com/static-rsc-4/f7VGbdZ0ecIyCFbWhCqKUURzY3KWaID81J_Sh_AmrBKXbKnmhZWg3OWn3UX_85i1ocHcdKpiopj5LuizH7avttu1AuolNiP3xCmeHhRZKcyaNudTKxQqaU6lWqPLR2QyvSvF__fua9TbQDFJnR8q7ufSvjKb_CAwnUwXzjqNl04XwUdLTqJhbMwv6L0JY4h4?purpose=fullsize
 
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5

The collisions approximate elastic behaviour.

Momentum and kinetic energy pass through the interacting balls, causing a ball on the opposite side to move.

Real Newton's cradles gradually stop because some energy is lost from the mechanical motion through sound, air resistance, deformation, and friction.


Collision Forces and Impulse

During a collision, forces can be very large because momentum changes over a short time.

Impulse is:

J = Δp

and:

J = FΔt

for a constant or average force description.

Therefore:

FΔt = Δp

This connects collision physics with impulse.

A large momentum change over a very short time can produce a large average force.


Collision Time and Safety

Suppose the same momentum change occurs over two different time intervals.

If the collision time increases:

average force decreases

for the same momentum change.

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6

This principle helps explain the role of:

  • airbags
  • seat belts
  • crumple zones
  • helmets
  • protective padding
  • crash mats

These systems can increase the time over which momentum changes, reducing average force.


Collisions in Sports

Collision physics appears throughout sport.

Examples include:

  • bat and baseball
  • racket and tennis ball
  • golf club and golf ball
  • foot and football
  • hockey stick and puck
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6

During these interactions:

  • momentum changes
  • momentum is transferred
  • forces act over short time intervals
  • energy may be stored temporarily through deformation

Understanding collisions helps explain both performance and protective equipment.


Collisions at the Particle Scale

Collision analysis is also fundamental in atomic, nuclear, and particle physics.

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5

Scientists use conservation laws to analyze interactions between particles.

Momentum before and after an interaction provides evidence about what occurred.

Sometimes conservation laws can even indicate that an unseen particle carried away momentum.


A General One-Dimensional Collision Strategy

Use the following process for collision problems.

Step 1: Identify the objects.

Determine which objects belong to the system.

Step 2: Decide whether momentum conservation applies.

Check whether external impulse is negligible.

Step 3: Choose a positive direction.

Usually right = positive.

Step 4: Record the initial velocities.

Include negative signs when necessary.

Step 5: Calculate initial momentum.

Use:

p = mv

Step 6: Write the momentum conservation equation.

Σpᵢ = Σpf

Step 7: Use information about the collision.

If objects stick:

they share one final velocity.

If elastic:

kinetic energy is also conserved.

Step 8: Solve for the unknown.

Step 9: Interpret the sign.

Positive and negative indicate direction.

Step 10: Check momentum.

Confirm total momentum before equals total momentum after.

Step 11: If required, calculate kinetic energy.

Use:

KE = ½mv²

to classify or analyze the collision.


Worked Problem 1

A 6 kg cart moving right at 5 m/s collides with a stationary 4 kg cart.

They stick together.

Initial momentum:

pᵢ = (6)(5)

pᵢ = 30 kg·m/s

Combined mass:

10 kg

Therefore:

30 = 10v

v = 3 m/s

Final velocity:

3 m/s right

Because they stick together:

perfectly inelastic collision


Worked Problem 2

A 2 kg cart moves right at 7 m/s.

A 3 kg cart moves left at 2 m/s.

They stick together.

Initial momentum:

pᵢ = (2)(7) + (3)(−2)

pᵢ = 14 − 6

pᵢ = 8 kg·m/s

Combined mass:

5 kg

Therefore:

5v = 8

v = 1.6 m/s

The positive answer means:

1.6 m/s right


Worked Problem 3

A 5 kg cart moving right at 4 m/s strikes a stationary 5 kg cart.

Afterward, the first cart stops.

Find the second cart's velocity.

Initial momentum:

20 kg·m/s

After:

(5)(0) + 5v = 20

Therefore:

v = 4 m/s

If kinetic energy is also unchanged, this is consistent with an ideal elastic collision between equal masses.


Worked Problem 4

A 3 kg cart moves right at 6 m/s and collides with a 2 kg stationary cart.

Afterward, the 3 kg cart moves right at 2 m/s.

Find the second cart's velocity.

Initial momentum:

18 kg·m/s

Final:

(3)(2) + 2v

Therefore:

18 = 6 + 2v

12 = 2v

v = 6 m/s

The second cart moves:

6 m/s right


Worked Problem 5: Classify the Collision

Using Worked Problem 4:

Initial kinetic energy:

KEᵢ = ½(3)(6²)

KEᵢ = 54 J

Final kinetic energy:

First cart:

½(3)(2²) = 6 J

Second cart:

½(2)(6²) = 36 J

Total:

42 J

Because:

54 J ≠ 42 J

kinetic energy decreased.

Therefore:

inelastic collision

The carts did not stick, so it is inelastic but not perfectly inelastic.


Worked Problem 6: Rebound

A 1 kg ball moves right at 10 m/s and collides with a stationary 4 kg object.

Afterward, the ball rebounds left at 2 m/s.

Find the 4 kg object's velocity.

Initial momentum:

+10 kg·m/s

Final:

(1)(−2) + 4v

Therefore:

10 = −2 + 4v

12 = 4v

v = 3 m/s

The 4 kg object moves:

3 m/s right


Worked Problem 7: Unknown Initial Speed

A 4 kg cart moving right collides with a stationary 6 kg cart.

They stick together and move right at 2 m/s.

Initial velocity of the 4 kg cart = u.

Initial momentum:

4u

Final momentum:

(4 + 6)(2) = 20

Therefore:

4u = 20

u = 5 m/s


Worked Problem 8: Collision Type from Energy Data

A collision has:

Initial kinetic energy:

120 J

Final kinetic energy:

120 J

and total momentum is conserved.

Classification:

elastic

If instead the final kinetic energy were:

85 J

the collision would be:

inelastic

The missing 35 J of kinetic energy would have been transformed into other forms.


Collision Diagrams

Drawing a simple before-and-after diagram can prevent many mistakes.

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Include:

Before

  • mass of each object
  • velocity magnitude
  • direction

After

  • mass of each object
  • final velocity
  • direction

Then choose a sign convention before writing equations.


Common Mistakes

Mistake 1: Saying only elastic collisions conserve momentum

Momentum is conserved in both elastic and inelastic collisions when the system is isolated.


Mistake 2: Saying energy is lost

Total energy is conserved.

In an inelastic collision, some kinetic energy is transformed into other forms.


Mistake 3: Assuming every inelastic collision involves sticking

Only a perfectly inelastic collision requires the objects to stick together.


Mistake 4: Ignoring direction

Left-moving velocities usually need negative signs when right is chosen as positive.


Mistake 5: Adding speeds instead of momenta

Calculate:

mv

for each object.

Mass matters.


Mistake 6: Forgetting to combine masses

When objects stick:

final mass = m₁ + m₂


Mistake 7: Using kinetic energy conservation for every collision

Only use:

KEᵢ = KEf

when the collision is elastic or when the data establish that kinetic energy is conserved.


Mistake 8: Using momentum conservation when a large external impulse acts on the chosen system

First define the system and decide whether it is isolated or approximately isolated during the collision.


Mistake 9: Forgetting that velocity can change sign

A rebound changes direction.

For example:

+6 m/s → −2 m/s

is a significant velocity and momentum change.


Did You Know?

Collision analysis has played an important role in the development of physics.

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Modern particle accelerators create controlled collisions between particles moving at extremely high speeds.

Scientists analyze the momentum and energy of the particles produced after these collisions.

Conservation laws allow researchers to reconstruct what happened during interactions that occur on scales far too small to observe directly.

The mathematics becomes more advanced at very high speeds because relativistic momentum and energy must be used, but the conservation principles remain fundamental.


Key Terms

Collision: A short interaction during which objects exert forces on one another.

Momentum: A vector quantity equal to mass multiplied by velocity.

Elastic collision: A collision in which both total momentum and total kinetic energy are conserved.

Inelastic collision: A collision in which momentum is conserved in an isolated system but kinetic energy is transformed into other forms.

Perfectly inelastic collision: An inelastic collision in which the objects stick together.

Isolated system: A system experiencing negligible net external impulse during the interaction.

Kinetic energy: Energy associated with motion.

Impulse: Change in momentum produced by a force acting over time.

Rebound: Motion away from a collision in the opposite direction to the object's initial motion.

Deformation: A change in an object's shape.

One-dimensional collision: A collision in which motion occurs along a single straight line.


Key Equations

Momentum:

p = mv

Conservation of momentum:

Σp(before) = Σp(after)

Two-object collision:

m₁v₁ᵢ + m₂v₂ᵢ = m₁v₁f + m₂v₂f

Objects that stick together:

m₁v₁ + m₂v₂ = (m₁ + m₂)v

Kinetic energy:

KE = ½mv²

Elastic collision:

total KE before = total KE after

Impulse:

J = Δp

Average-force form:

FΔt = Δp


Key Takeaways

  • A collision is a short interaction in which objects exert forces on one another.
  • Momentum is a vector, so direction must be included.
  • For an isolated system, total momentum before a collision equals total momentum after.
  • Momentum is conserved in both elastic and inelastic collisions when the system is isolated.
  • In an elastic collision, total kinetic energy is also conserved.
  • In an inelastic collision, some kinetic energy is transformed into thermal energy, sound, deformation, vibration, or other forms.
  • Total energy is still conserved.
  • In a perfectly inelastic collision, the objects stick together and share a final velocity.
  • Not all inelastic collisions involve objects sticking together.
  • Momentum conservation and kinetic-energy conservation are different principles.
  • A collision can have zero total momentum while the objects still have kinetic energy.
  • Opposite directions must be represented using opposite signs.
  • Rebounding objects change the sign of their velocity.
  • Collision problems can involve unknown final velocity, initial velocity, momentum, or mass.
  • Checking kinetic energy before and after can determine whether a collision is elastic or inelastic.
  • Momentum transfer during collisions can be explained using Newton's Third Law and impulse.
  • Increasing collision time can reduce average force for a given momentum change, which is important in safety systems.
  • Collisions are important in transport, sport, engineering, atomic physics, and particle physics.
  • A reliable one-dimensional collision method is:

define the system → choose a positive direction → calculate initial momentum → apply momentum conservation → solve the unknown → check direction → compare kinetic energy if needed → classify the collision.

 
 
 

5. Explosions and Recoil

Learning outcomes
  • I can explain recoil using momentum conservation.
  • I can analyze explosions as momentum interactions.
  • I can calculate velocities after explosions.
  • I can explain propulsion systems using momentum principles.
  • I can apply momentum conservation to real-world examples.

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5

What Are Explosions and Recoil?

In physics, an explosion does not necessarily mean fire or a destructive event.

An explosion is any interaction in which parts of a system that were initially together move apart because stored energy is released.

Examples include:

  • two carts pushed apart by a compressed spring
  • two people on skateboards pushing away from each other
  • a balloon releasing air
  • a rocket ejecting exhaust gases
  • fragments separating after an object breaks apart

The objects exert forces on each other and move in different directions.

If external forces are negligible during the interaction, the total momentum of the system is conserved.


Review: Momentum

Momentum depends on mass and velocity.

Momentum is measured in:

kg·m/s

Because velocity has direction, momentum is a vector quantity.

This means that direction is extremely important when analyzing explosions and recoil.


Conservation of Momentum

For an isolated system:

total momentum before = total momentum after

or:

Σp(before) = Σp(after)

For two objects:

m₁v₁ᵢ + m₂v₂ᵢ = m₁v₁f + m₂v₂f

This equation works for:

  • collisions
  • explosions
  • recoil
  • objects pushing apart
  • many propulsion situations

The same conservation law applies even though the objects may behave very differently.


Explosions from Rest

Many introductory explosion problems begin with an object or system that is stationary.

If the system is initially at rest:

initial momentum = 0

Therefore:

final total momentum must also equal 0

For two objects moving apart:

m₁v₁ + m₂v₂ = 0

Therefore:

m₁v₁ = −m₂v₂

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6

The negative sign tells us that the two momenta point in opposite directions.


Equal and Opposite Momentum

Suppose an object initially has zero momentum.

It separates into two pieces.

If one piece gains:

+20 kg·m/s

of momentum, the other must have:

−20 kg·m/s

of momentum.

Therefore:

total momentum = +20 + (−20) = 0

The two objects do not necessarily have equal velocities.

They have equal momentum magnitudes in this simple two-object case.


Why the Velocities Can Be Different

Remember:

p = mv

If two objects have equal momentum magnitudes but different masses, their velocities must be different.

For example:

Object A:

mass = 2 kg

momentum = +12 kg·m/s

v = 12 ÷ 2 = +6 m/s

Object B:

mass = 6 kg

momentum = −12 kg·m/s

v = −12 ÷ 6 = −2 m/s

The lighter object moves faster.

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This gives us an important relationship:

smaller mass → larger speed

when the momentum magnitudes are equal.


Example 1: Two Carts Push Apart

Two carts are initially stationary.

A compressed spring between them is released.

Cart A:

mass = 3 kg

velocity = +4 m/s

Cart B:

mass = 6 kg

velocity = unknown

Initial momentum:

0 kg·m/s

After release:

0 = (3)(+4) + (6)v

0 = 12 + 6v

6v = −12

v = −2 m/s

Therefore, Cart B moves:

2 m/s in the opposite direction.


What Caused the Carts to Move?

Before release, energy was stored in the compressed spring as elastic potential energy.

When the spring was released:

elastic potential energy → kinetic energy

The spring exerted forces on both carts.

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6

The carts gained opposite momenta.

The system's total momentum remained zero, but its total kinetic energy increased.

This is possible because momentum and energy are different conserved quantities.


Where Does the Kinetic Energy Come From?

An explosion can increase the kinetic energy of the objects.

This does not violate conservation of energy.

The kinetic energy comes from another form of stored energy.

Possible sources include:

  • elastic potential energy
  • chemical energy
  • electrical energy
  • pressure energy
  • nuclear energy

For a compressed spring:

elastic potential energy → kinetic energy

For a rocket:

chemical energy → thermal energy + kinetic energy + other forms


Momentum vs Kinetic Energy

Suppose two carts initially sit at rest.

Initial momentum:

0

Initial kinetic energy:

0

After a spring pushes them apart:

Total momentum:

still 0

But total kinetic energy:

greater than 0

Where did the energy come from?

The spring's stored potential energy.

This illustrates why:

conservation of momentum does not mean kinetic energy must remain constant.


What Is Recoil?

Recoil is the motion of one part of a system in response to another part gaining momentum in the opposite direction.

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4

The basic idea is:

one part moves one way → another part gains momentum the other way

If the system initially has zero momentum:

p₁ = −p₂

Recoil is therefore a direct consequence of momentum conservation.


Newton's Third Law and Recoil

Recoil can also be explained using Newton's Third Law.

During the interaction:

Object A exerts a force on Object B.

Object B exerts an equal and opposite force on Object A.

These forces act for the same time interval.

Therefore, the impulses are equal and opposite:

J₁ = −J₂

Since:

J = Δp

the momentum changes are also equal and opposite:

Δp₁ = −Δp₂

https://images.openai.com/static-rsc-4/NE82pYpsJwG4ptByprjFSUWanqbpxx9Dr7y1djoXs4tsUcSmEvZmSW95CDAgo_MRFGEnQ4mSS0Qc9hm8hnZlmd8GhK6Un_OZWKpjKAq6WXMuyWXgq0fzDU4_781ZTyFYv9Qq7feSFri__L7BYQ76UnGGuMLLpt43A4kBQX1TaMr9BlDPqOkxA-uTUa0MAzsY?purpose=fullsize
 
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6

So Newton's Third Law and conservation of momentum describe the same interaction from complementary perspectives.


Example 2: Two Skaters Push Apart

Two skaters are initially stationary.

Skater A:

mass = 50 kg

Skater B:

mass = 75 kg

After pushing apart, Skater A moves left at 3 m/s.

Choose:

right = positive

Therefore:

vA = −3 m/s

Initial momentum:

0

Final momentum:

0 = (50)(−3) + (75)vB

0 = −150 + 75vB

75vB = 150

vB = +2 m/s

Skater B moves:

2 m/s to the right.

https://images.openai.com/static-rsc-4/XntDE-e0eoKIV--cx5gBRw8s3kQOQDHvYYOAy-Sm0m8wSV-UGLtsbIMKPi4UzYMnsfeqZeStnt9WlnML9qyly3mfGcBVkydZALgf52VhwGn9sZNn5vNhzlE_rdoxk3vaD9Imyw1Ea8WrH4boTKpHRuI3HtWR90WG0KIB5JRRT8fcXEd084uVK48IN6pHYqlm?purpose=fullsize
 
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The lighter skater moves faster.


Example 3: Finding an Unknown Mass

Two carts initially at rest push apart.

Cart A:

mass = 4 kg

velocity = +6 m/s

Cart B:

velocity = −3 m/s

Find Cart B's mass.

Initial momentum:

0

Therefore:

0 = (4)(6) + m(−3)

0 = 24 − 3m

3m = 24

m = 8 kg

The slower cart has the greater mass.


Example 4: An Object Breaks into Two Pieces

A stationary 12 kg object separates into two pieces.

Piece A:

mass = 4 kg

velocity = +9 m/s

Piece B:

mass = 8 kg

velocity = unknown

Initial momentum:

0

Therefore:

0 = (4)(9) + (8)v

0 = 36 + 8v

8v = −36

v = −4.5 m/s

Piece B moves:

4.5 m/s in the opposite direction.


Checking the Momentum

Piece A:

pA = (4)(+9) = +36 kg·m/s

Piece B:

pB = (8)(−4.5) = −36 kg·m/s

Total:

+36 − 36 = 0

The original object was stationary, so the result satisfies conservation of momentum.


Explosions with Initial Motion

Not every explosion begins from rest.

Suppose an object is already moving when it separates.

Then:

initial momentum is not zero.

https://images.openai.com/static-rsc-4/CsQBFZxYLG0VYM46vjUKXORnPeWMqIM6sZIHo-ebbMI_pw9H7n6B-6ytuk7xVTLQs3yMz9e_GWeNBJrZ7pNmRChJU51in4YfBKpIkYcQc7ZsM0_otyDdJd01x4kVxSZnYgNaGi7O7IbUPvyitsznjJnrpsa4sMZaIv2RGNqbT1aKo15EEdbfM9HcTBUiO_I9?purpose=fullsize
 
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5

The correct relationship is still:

total momentum before = total momentum after

but we must calculate the original momentum first.


Example 5: Moving Object Separates

A 10 kg object moves right at 5 m/s.

It separates into two pieces.

Piece A:

mass = 4 kg

velocity = +8 m/s

Piece B:

mass = 6 kg

velocity = unknown

Initial momentum:

pᵢ = (10)(5)

pᵢ = +50 kg·m/s

After:

50 = (4)(8) + (6)v

50 = 32 + 6v

18 = 6v

v = +3 m/s

Piece B continues moving:

3 m/s to the right.

Notice that both pieces can move in the same direction.

Momentum conservation does not require explosion fragments to move in opposite directions.


Why Both Pieces Can Move Forward

Before the explosion, the original object already had forward momentum.

The explosion redistributes that momentum.

One piece might speed up while another slows down.

As long as:

total momentum after = total momentum before

momentum is conserved.

This is why it is essential to calculate the initial momentum rather than automatically setting it equal to zero.


More Than Two Fragments

An explosion can produce more than two moving objects.

The same rule applies:

Σp(before) = Σp(after)

For three fragments:

pᵢ = p₁ + p₂ + p₃

If the original object was stationary:

0 = p₁ + p₂ + p₃


Example 6: Three Fragments

A stationary object separates into three pieces along one line.

Piece A momentum:

+20 kg·m/s

Piece B momentum:

−8 kg·m/s

Find the momentum of Piece C.

Initial momentum:

0

Therefore:

0 = 20 − 8 + pC

0 = 12 + pC

pC = −12 kg·m/s

Piece C must carry:

12 kg·m/s to the left.


Momentum Vectors in Explosions

In more complex explosions, fragments may move in different directions.

https://images.openai.com/static-rsc-4/Why6SNY0YjcymBFNMd1hZEoqeoxnZDdOJCq7Uaw2ko06hQRPRsvWp2oYBtNKt8pefbPHMAPTNNkEOwqa0XJ8V3OaMLETj1N1iQGGdf3Gdw8rN9t5hHe9p44jP3JXtzlwZYOk0rOIXINB-qFQwjB47oPBWrB-7iwV6G6xgpOxv1Vr_kDi9r2ojBAg1aFH3_cJ?purpose=fullsize
 
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5

Momentum must then be conserved separately in each dimension.

For two dimensions:

Σpₓ(before) = Σpₓ(after)

and:

Σpᵧ(before) = Σpᵧ(after)

For the current topic, however, most calculations can be handled as one-dimensional interactions.


Balloon Propulsion

A balloon provides a simple demonstration of recoil and propulsion.

Inflate a balloon and release it without tying the opening.

Air rushes backward out of the opening.

The balloon moves forward.

https://images.openai.com/static-rsc-4/b4l4Ka9AP_9immWhK-VUSCyN5Rw07Sh_BA51gNMyoiucdTW88R4-2N8NJ0Ej0EAZnsVKgXx1ryKzIXwyFCABBTMhCTSGH1R7Qmjtz9HleMhgdy9EXrxE69F5CTOSTodxvferEyEg3XRwamYCSz4FW022qGUISUizE-ezHFDi2CH9wr15KaDkPR3w6uD7c5ul?purpose=fullsize
 
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https://images.openai.com/static-rsc-4/Hn6jyKsr46DFhAO-SXv7oMzTBl1a9FZI7R_ZJCTHFHCOR9_LSFM-q3F8xj1_zFAcJfD1Cm5uM3t3IcvmGQejgVe5qQU43IhwPDpfXYMUvCHlpwftxCGsowlB7FjEf3LF5ddvrVa2xh7CWcLyXpgtFJcQCIaODwl8B4JmF-uSXVzRv1eoFLm621bpAfunsKTw?purpose=fullsize
 
5

The system can be considered:

balloon + escaping air

The air gains momentum in one direction.

The balloon gains momentum in the opposite direction.

This is recoil.


Does the Balloon Push Against the Air?

No.

The balloon's motion is not fundamentally caused by pushing against the surrounding atmosphere.

The balloon pushes air out of itself.

The expelled air carries momentum backward.

The balloon gains forward momentum.

This becomes especially important when understanding rockets.


Rocket Propulsion

A rocket operates using the same fundamental principle.

https://images.openai.com/static-rsc-4/AmYqN0DpXVkXhsAotfCGqCwCyqpyvGDmjJfyMqR3XLP-OOEfsEhqHPgRmUVzjVgYusOmIo6u_9QCY2brsiGcPbRMtSndViizILjt83xME4UPa1vdf-vFR48vYhmRJX_YMk_eeJ2jzDj3XEAXChaiaI87c9Gf77mqEd_jOPtnHmcvBYKJxJwOLKOH227O5nEL?purpose=fullsize
 
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5

Inside the rocket, chemical reactions produce hot, high-pressure gases.

The gases are expelled from the rocket at high velocity.

The exhaust gains momentum:

backward

The rocket gains momentum:

forward

Total momentum is conserved for the appropriately defined system.


Rockets Do Not Need Air

A common misconception is:

"Rockets push against the air."

They do not.

A rocket can operate in a vacuum.

https://images.openai.com/static-rsc-4/OZnOQunsK4ApghHR9JdHMV9R6fW62OYVtplikGDugz_B5Ac7koN9d8vHTY51r98cMae5hkc-TyTWtC0vN8a6G1eZGkK_xYcsidDIpzBd8IdLLCc1_1B7Bq2U-Vw21MJugx-MHzJ9gyCXD93oCZshx4JhYhfgd3vmmFZKl6fV8eXZF8CfAEzbmQwRK7cQW9Ly?purpose=fullsize
 
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5

The rocket interacts with its own expelled propellant.

The relevant system includes:

rocket + exhaust

Momentum carried backward by the exhaust is accompanied by forward momentum of the rocket.

This is why rockets work in space.


Momentum in Rocket Propulsion

A simplified picture is:

Before:

rocket + propellant moving together.

After some propellant is expelled:

exhaust → backward momentum

rocket → forward momentum

The momentum changes balance when the complete isolated system is considered.

In real rockets, the situation is more complicated because the rocket continuously loses mass as propellant is expelled.

This leads to more advanced equations of rocket motion.


Why Exhaust Speed Matters

Suppose a propulsion system expels a certain mass of gas.

Momentum is:

p = mv

Increasing the exhaust velocity increases the magnitude of momentum carried by the exhaust.

That produces a corresponding momentum change of the vehicle.

https://images.openai.com/static-rsc-4/L_2JbiLVCm8s6-K-x-h_rJufCD6_ZAvfH3LPgsvgjtVW2nPyedhMz483OFNu7j4moamnGvIvTbIS1s-nB-v_6UIUY2xlnBHs6o2PuQW1OwP6lSYNwjZqbIK6WxrbRXcch6DGyo4jly9RP1fcKwVqcqznWjrzBG72NS5U1LCNrl_DO-QX74UTMam0PaBA2L6M?purpose=fullsize
 
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4

This is one reason high exhaust velocity is important in propulsion-system design.


Thrust and Momentum

Thrust is the force that accelerates a rocket or other propulsion system.

A simplified momentum idea is:

force = rate of change of momentum

or:

F = Δp/Δt

If exhaust carries momentum away rapidly, the rocket experiences a corresponding force.

For a steady idealized exhaust stream, thrust is closely related to:

mass flow rate × exhaust velocity

This provides the connection between momentum conservation and rocket thrust.


Jet Engines and Momentum

Jet engines also use momentum principles.

https://images.openai.com/static-rsc-4/KVf4VQU18MHm7cTATcGBe-4HA6-lu-6ib_ZdTzzbnaqP8ekgdvEbHyftllGaZqxzRMfjotiWhz3RAg2qY40DsRjfXMfusecofkBBP55gqCmVNvqpX62w1ZfLtMSFtbLUBZ3naqg42WvPTxm2Mw-98MUfFg5VxFrzcLQ82MIMY8Pcd9A-9Hp7kwoLTDn7B6y0?purpose=fullsize
 
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6

A jet engine takes in air and accelerates gases backward.

The backward-moving gases gain momentum.

The aircraft experiences forward thrust.

Unlike rockets, jet engines use oxygen from the atmosphere for combustion, so conventional jet engines cannot operate in the vacuum of space.


Propellers and Momentum

Propellers also create thrust by changing the momentum of a fluid.

An aircraft propeller accelerates air backward.

The aircraft gains forward momentum.

A boat propeller accelerates water backward.

The boat gains forward momentum.

https://images.openai.com/static-rsc-4/HE5eGQtXeKnCyEK5jrCRy35zTYiUtwlD4okyrX0XT2q7lhJsrv9J-Guy6-2p4ZjX2edqjDadKbHzePjiQIakWsAHd3rQN35f7arSHFigUMQek9FRUQFpPd0OzfsZoJgSkH9VjBp5coj-9jaWDlywjYgf-a_CERMzovn8T94GQnKXB-_hv5yHBKRy_T6pbRQa?purpose=fullsize
 
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5

The general pattern is:

fluid momentum backward → vehicle momentum forward


Water-Jet Propulsion

Some boats use water jets.

Water is drawn into the system and accelerated backward.

The expelled water carries backward momentum.

The boat gains forward momentum.

Again:

momentum transfer produces propulsion.


Squid and Octopus Propulsion

Momentum-based propulsion also appears in nature.

https://images.openai.com/static-rsc-4/gy-wx3lncLcCPjYP7yCT1r2Gsuh3_fbg7PbbsV4IOqRjOWeOQDR-TulJ4BHdCxic1IAHTTaXI9_nNf0nZqS7UO1RF7YQGJsiLd7z0eL6LQvAUFnQt9zwnpMzC213vyHCwrYdDcLLjL312JdofJmspqyBYyoMSGvb4hEaXh7HsNtI1jGaHKomHeGQLYXY4pND?purpose=fullsize
 
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Squid and some other cephalopods can take water into their bodies and force it out through a narrow opening.

Water moves one way.

The animal accelerates the other way.

This is biological jet propulsion based on the same momentum principle.


Recoil in Everyday Situations

Recoil can be observed without any explosion.

Examples include:

  • jumping from a stationary skateboard
  • two people pushing apart on roller skates
  • releasing an inflated balloon
  • stepping from a small floating boat
  • throwing an object while standing on low-friction wheels
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6

In each case, momentum is transferred between parts of the system.


Example 7: Throwing a Ball from a Skateboard

A 60 kg person standing on a skateboard is initially stationary.

They throw a 2 kg ball right at 12 m/s.

Ignore the skateboard's mass for simplicity.

Initial momentum:

0

Ball momentum:

p = (2)(12)

p = +24 kg·m/s

Therefore, the person's momentum must be:

−24 kg·m/s

So:

60v = −24

v = −0.40 m/s

The person moves:

0.40 m/s to the left.


Why the Person Moves Slowly

The ball and person have equal-magnitude opposite momenta.

Ball:

24 kg·m/s

Person:

24 kg·m/s

But their masses are very different.

Because:

v = p/m

the large mass of the person means a much smaller recoil speed.


Example 8: Jumping from a Boat

A person and a small boat are initially stationary.

Person:

mass = 60 kg

Boat:

mass = 120 kg

The person jumps right at 3 m/s relative to the shore.

Ignoring external horizontal forces:

0 = (60)(3) + (120)v

0 = 180 + 120v

v = −1.5 m/s

The boat moves:

1.5 m/s left.

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This is another example of recoil without a conventional explosion.


Relative Velocity Caution

In some advanced recoil problems, a velocity may be given relative to another moving object rather than relative to the ground.

For example:

"the person jumps at 3 m/s relative to the boat"

is not necessarily the same as:

"the person moves at 3 m/s relative to the shore."

Always identify the reference frame before using a velocity in the momentum equation.


Example 9: Moving System and Recoil

A 100 kg cart carrying a 5 kg package moves right at 4 m/s.

The package is launched forward at 10 m/s relative to the ground.

Afterward, find the cart's velocity.

Initial total mass:

105 kg

Initial momentum:

pᵢ = (105)(4)

pᵢ = 420 kg·m/s

After:

Package momentum:

(5)(10) = 50 kg·m/s

Cart momentum:

100v

Therefore:

420 = 50 + 100v

370 = 100v

v = 3.7 m/s

The cart continues moving right but slows from:

4.0 m/s to 3.7 m/s

because some forward momentum has been transferred to the package.


Energy in Explosions

Explosions involve both momentum and energy.

Momentum tells us how the motion of the fragments must balance.

Energy tells us where the kinetic energy came from.

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For example:

Compressed spring:

elastic potential → kinetic

Rocket:

chemical → thermal + kinetic + other forms

The conservation laws work together but describe different aspects of the interaction.


Momentum Can Be Zero While Kinetic Energy Is Large

Suppose two equal masses move apart at equal speeds.

Object A:

momentum = +50 kg·m/s

Object B:

momentum = −50 kg·m/s

Total momentum:

0

Yet both objects are moving, so both have kinetic energy.

Therefore:

zero total momentum does not mean zero kinetic energy.

This is especially important when analyzing explosions from rest.


Example 10: Energy After an Explosion

A 2 kg cart and a 4 kg cart are initially stationary.

After a spring is released:

2 kg cart → +6 m/s

Momentum:

+12 kg·m/s

Therefore the 4 kg cart must have:

−12 kg·m/s

Its velocity is:

v = −12/4

v = −3 m/s

Now calculate kinetic energy.

2 kg cart:

KE = ½(2)(6²) = 36 J

4 kg cart:

KE = ½(4)(3²) = 18 J

Total kinetic energy:

54 J

That energy must have come from stored energy in the system.


Recoil and Impulse

Recoil can also be analyzed using impulse.

Impulse:

J = Δp

If two parts of a system interact:

Δp₁ = −Δp₂

Therefore:

J₁ = −J₂

The impulses are equal in magnitude and opposite in direction.

This is why the momentum changes balance.


Force and Recoil

Because:

F = Δp/Δt

a large momentum transfer over a short time produces a large force.

If the same momentum transfer occurs over a longer time, the average force is smaller.

This links recoil problems with the earlier topic of impulse.


Real-World Application: Spacecraft Maneuvering

Spacecraft need to change their velocity and orientation while in space.

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5

Small thrusters can expel gas in one direction.

The spacecraft gains momentum in the opposite direction.

Different thrusters can be used to:

  • accelerate
  • decelerate
  • rotate
  • adjust orientation
  • modify an orbit

Momentum conservation remains central to the process.


Reaction Wheels

Some spacecraft also use reaction wheels to change orientation without continuously expelling propellant.

An electric motor speeds up a wheel inside the spacecraft.

The wheel gains angular momentum in one direction.

The spacecraft rotates in the opposite direction.

This involves conservation of angular momentum, which is related to but different from the linear momentum studied here.


Real-World Application: Rocket Staging

Many launch vehicles use multiple stages.

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6

As fuel is consumed and empty stages are released, the vehicle's mass decreases.

Reducing unnecessary mass allows the remaining propulsion system to accelerate the useful payload more effectively.

Real rocket calculations require variable-mass mechanics, but the underlying idea of momentum exchange between vehicle and exhaust remains fundamental.


Real-World Application: Water Rockets

A water rocket provides a useful classroom example of momentum-based propulsion.

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5

Compressed air forces water downward out of the bottle.

The water gains downward momentum.

The rocket gains upward momentum.

Energy initially stored in the compressed air is converted into kinetic energy of the water and rocket.

This demonstrates:

  • momentum conservation
  • Newton's Third Law
  • pressure
  • energy transfer
  • propulsion

in one system.


A Reliable Explosion and Recoil Strategy

Use the following method.

Step 1: Define the system.

Identify all relevant objects.

Step 2: Determine the initial momentum.

Was the system stationary or moving?

Step 3: Choose a positive direction.

For example:

right = positive.

Step 4: Write the momentum of each object.

Use:

p = mv

Step 5: Apply conservation of momentum.

Σp(before) = Σp(after)

Step 6: Include signs carefully.

Opposite directions require opposite signs.

Step 7: Solve for the unknown.

This may be:

  • velocity
  • momentum
  • mass

Step 8: Interpret the sign.

A negative velocity means motion opposite to your chosen positive direction.

Step 9: Check total momentum.

Momentum before should equal momentum after.

Step 10: Consider energy.

If the objects gained kinetic energy, identify the likely energy source.


Worked Problem 1

A stationary 15 kg object separates into two pieces.

Piece A:

mass = 5 kg

velocity = +8 m/s

Piece B:

mass = 10 kg

velocity = unknown

Initial momentum:

0

After:

0 = (5)(8) + 10v

0 = 40 + 10v

v = −4 m/s

Therefore:

Piece B moves:

4 m/s in the opposite direction.


Worked Problem 2

Two carts initially at rest push apart.

Cart A:

mass = 2 kg

velocity = −10 m/s

Cart B:

mass = 5 kg

velocity = unknown

0 = (2)(−10) + 5v

0 = −20 + 5v

v = +4 m/s

Cart B moves:

4 m/s in the opposite direction.


Worked Problem 3

A stationary 80 kg person on a wheeled platform throws a 4 kg object right at 10 m/s.

Ignoring the platform mass:

Object momentum:

p = 4 × 10 = +40 kg·m/s

Person:

80v = −40

v = −0.5 m/s

The person recoils:

0.5 m/s left.


Worked Problem 4

A 20 kg moving object travels right at 6 m/s and separates into two 10 kg pieces.

One piece moves right at 9 m/s.

Find the other piece's velocity.

Initial momentum:

pᵢ = (20)(6)

pᵢ = 120 kg·m/s

After:

120 = (10)(9) + (10)v

120 = 90 + 10v

30 = 10v

v = 3 m/s

Both fragments move right.

This is possible because the system had forward momentum before separation.


Worked Problem 5

A stationary object separates into three fragments.

Fragment A:

+30 kg·m/s

Fragment B:

−18 kg·m/s

Fragment C:

unknown

Initial momentum:

0

Therefore:

0 = 30 − 18 + pC

pC = −12 kg·m/s


Worked Problem 6: Rocket Principle

A simplified propulsion system expels 2 kg of gas backward at 50 m/s relative to the chosen reference frame.

Gas momentum:

p = (2)(−50)

p = −100 kg·m/s

If the system initially had zero total momentum, the remaining vehicle must gain:

+100 kg·m/s

of momentum.

If the vehicle mass is 25 kg:

25v = 100

v = 4 m/s

This is a simplified model; real rocket motion involves continuously changing mass.


Worked Problem 7: Check the Prediction

Two carts start at rest.

Cart A:

mass = 3 kg

Cart B:

mass = 9 kg

Which cart should move faster after they push apart?

Because their momentum magnitudes must be equal:

3vA = 9vB

Therefore:

vA = 3vB

The 3 kg cart moves three times as fast as the 9 kg cart.

This can be predicted before any numerical velocities are known.


Common Mistakes

Mistake 1: Assuming explosions destroy momentum

Momentum is conserved in an isolated system.

An explosion redistributes momentum.


Mistake 2: Giving both objects positive velocities

If an initially stationary two-object system separates in opposite directions, one velocity must be positive and the other negative.


Mistake 3: Assuming equal momentum means equal velocity

Equal momentum magnitudes only produce equal speeds if the masses are equal.


Mistake 4: Assuming the heavier object recoils faster

For equal momentum magnitude:

v = p/m

The heavier object moves more slowly.


Mistake 5: Setting initial momentum to zero in every explosion

Only do this when the original system was stationary in the chosen reference frame.


Mistake 6: Thinking kinetic energy must remain zero because momentum is zero

Two objects can have equal and opposite momentum while both possess kinetic energy.


Mistake 7: Saying rockets push against air

Rockets expel propellant and gain momentum in the opposite direction.

They work in a vacuum.


Mistake 8: Confusing force with momentum

Force causes a change in momentum.

Momentum itself is:

p = mv


Mistake 9: Forgetting the energy source

When objects accelerate apart, their kinetic energy comes from stored energy such as elastic, chemical, electrical, pressure, or nuclear energy.


Mistake 10: Ignoring the reference frame

Velocities must be measured relative to the same reference frame before they are substituted into a momentum equation.


Did You Know?

One of the clearest demonstrations of momentum conservation can happen in almost complete silence in space.

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5

A spacecraft can fire a thruster and accelerate even though there is essentially no surrounding air.

The spacecraft does not need anything outside itself to "push against."

Instead, it expels propellant.

The propellant carries momentum one way while the spacecraft gains momentum in the opposite direction.

The same principle can be demonstrated in a classroom with a balloon.

The scale changes enormously.

The physics does not.


Key Terms

Explosion: An interaction in which parts of a system move apart as stored energy is released.

Recoil: Motion of one part of a system caused by another part gaining momentum in the opposite direction.

Momentum: A vector quantity determined by mass and velocity.

Conservation of momentum: The principle that total momentum remains constant in an isolated system.

Isolated system: A system experiencing negligible net external impulse during the interaction.

Propulsion: Producing motion by transferring momentum to another mass.

Exhaust: Material expelled from a propulsion system.

Thrust: The force produced by a propulsion system.

Impulse: Change in momentum caused by a force acting over time.

Propellant: Material carried by a propulsion system and expelled to produce thrust.

Reference frame: The coordinate system relative to which motion is measured.


Key Equations

Momentum:

p = mv

Conservation of momentum:

Σp(before) = Σp(after)

Two-object system:

m₁v₁ᵢ + m₂v₂ᵢ = m₁v₁f + m₂v₂f

Explosion from rest:

0 = m₁v₁ + m₂v₂

Therefore:

m₁v₁ = −m₂v₂

Recoil velocity:

v₂ = −m₁v₁ / m₂

Impulse:

J = Δp

Average force:

F = Δp / Δt


Key Takeaways

  • Explosions and recoil are applications of conservation of momentum.
  • In physics, an explosion means that parts of a system move apart because stored energy is released.
  • If an isolated system begins at rest, its total momentum is initially zero.
  • Therefore, its total momentum must remain zero after the objects separate.
  • In a simple two-object explosion from rest, the objects have equal-magnitude and opposite momenta.
  • Equal momentum does not mean equal velocity.
  • The lighter object moves faster when two objects have equal momentum magnitudes.
  • Recoil occurs when one part of a system gains momentum in response to another part gaining momentum in the opposite direction.
  • Newton's Third Law explains the equal and opposite forces that produce the momentum changes.
  • Impulse provides another way to describe recoil because J = Δp.
  • Explosions can increase kinetic energy because stored energy is transformed into kinetic energy.
  • Zero total momentum does not mean zero kinetic energy.
  • An explosion does not have to begin from rest.
  • If the original system is moving, calculate its initial momentum before applying conservation.
  • Fragments do not necessarily move in opposite directions if the original system was already moving.
  • Momentum conservation also applies to systems containing more than two fragments.
  • Balloon propulsion demonstrates recoil by expelling air backward.
  • Rockets accelerate by expelling propellant backward.
  • Rockets do not need atmospheric air to produce thrust and can operate in a vacuum.
  • Jet engines, propellers, water jets, spacecraft thrusters, and biological jet propulsion all involve changes in fluid momentum.
  • Real rocket calculations are more complex because rocket mass changes continuously as propellant is expelled.
  • Velocities in a momentum calculation must be measured in the same reference frame.
  • A reliable method for explosion and recoil problems is:

define the system → choose a direction → calculate initial momentum → write final momenta → apply conservation → solve → interpret the sign → check total momentum → identify the energy source.